Tldr: This boss wastes time, every fight is damn near exactly the same, skill does not matter, longest boss in the game not even close, rng dependent
Phantom Ganon is objectively harder, a boss you fought half the game ago. The first phase could actually hurt you there.
After being forced to refight Twinrova a few times in the remake, I realized something. This is a dogshit boss, where literally *nothing* you can do will make the boss go by any faster. Not only that, but it dares to HAVE NO THREATS for the entire first phase.
All you have to do is don't collect opposite elements, dont stand where that spell landed, and dodge the blutz attack. Which are all fairly easy except blitz, I bet that one is hard for a good chunk of people) So why should I refight this boss if it will always play out the same?
@ano_rta So you put away the hammer the frame (or close to that) it connects, then while you are still in the air, you do a jumping slash attack that connects immediatly after hitting the enemy with the hammer?
@artillery_onx@djodjeee_@J_Bandz1st You know, you say that Snyder haters are the ones being hell bent on tarnishing the Snyderverse, but Ive yet to see one actually bring up the Snyderverse until a Snyderverse fan says some stupid bullshit, you guys are the hell bent ones ๐ญ
@lutyrannus I have plenty of gripes with the remake, but amazing things include
The cutscenes (not the va per se)
More, fleshed out dialog for characters
2 bosses being better (tho 2 got worse so)
Hall of Fallen Foes
The owl + navi are much less annoying
I cant help but feel like they changed something about Twinrova. It is now the most boring fight in the game, and is just completely unengaging. The old fight had tension and kept me engaged, but I have only taken damage a handful of times to new Twinrova.