Happy 27th birthday, Gundam Wing: Endless Duel. To celebrate the occasion, I've released a patch that enables FastROM as well as reduces flashing lights for those that are susceptible to migraines with aura.
https://t.co/TIjZD3cgbi
@Shr00msy@cielvermilion You'll be happy to know the US got this one first. Japan got it later than we did. Their version cut it in half and sold it twice.
BSNES-Netplay Multitap update coming this week.
Ive been hammering at this for a while but i think i got it fixed. Been actively testing with no desyncs. Im happy with it😄
In DBZ: Hyper Dimension, there's a system to stop redizzy combos by detecting if you're doing a full stun combo while your opponent is in stun,
However... due to a combination of input & state change/block lag, doing a sloppier "combo" (see 1st combo) lets you bypass that.
This Weekend! Starting at Noon Pacific/ 2:00 PM EST We at the Frosty Fight Club Invite you to join us for a
Gundam Double Header!
GDEW: https://t.co/91EkB12K1L
GBA2: https://t.co/3YBSrxi07H
To Join in this Gundam mayhem, you gotta join the discord.
https://t.co/gzoWwBsfGW
Yo gang its been a bit due to life stuff but im still working on bsnes 5 man multitap. ive got it now working in local testing but once i find it good i will release it.
Here's a some screenshots from a GW:ED beta that @ComboKyo found in a Sept'95 issue of Famitsu.
Changes:
Each suit is called GUNDAM.0
Meter goes to 500. (More Epyon super spam!)
The foreground is reused but w/ different colours, it also goes unused in the released game. (1/2)
its been quite hard to progress on bsnes-netplay because my knowledge in emulator specifics is limited, but so far when testing its fine as long as i dont enable rollback when multitap is enabled, so ill prolly create a build that disables rollback when multitap is enabled (1/2)
Good Evening!
First build of bsnes netplay is here, below is a small example how you would set it up with spectators (you need actual ips/ports when using it yourself).
Have fun!
Download link down below (windows and linux)
@YasumiMatsuno In the PS1 game, 3 Brave Story entries ("Entrance to the other world", "Reunion and beyond...", and "Things obtained") and 2 Treasures ("Leo" and "Virgo") that were made, but can not be seen, because you could not return to Brave Story after unlocking them. I hope to see them.