I thought it was worth merging two clips to get all this since it's probably the best thing I'll ever do with a Luna Blaster. #Splatoon2#NintendoSwitch
@PKfuzzy Problem is people are presenting it as though it was just camping while the score ticked down (perfectly normal) instead of intentionally prolonging the match as much as possible to farm kills. They aren't the same thing.
@The_MasterRS I still think it's sad that we never got to see KP at the Worlds when they were probably the best team in the West. Since then it seems like nobody is really willing to commit to multinational teams, and that's one of the reasons we've fallen behind NA.
@YoshiDryBones18@CheWoomy Wouldn't be surprising, since with the PvP stages they've only brought half back in each game - so Ark and Outpost would return in Splatoon 4.
@CheWoomy I really like that they thought to include the guarantee of specials for shore bosses - although I wouldn't include Booyah Bomb, just stick to ones that are guaranteed 3+ kills.
@CheWoomy For sure, the worst thing is that everyone gets thrown together at the start of each rotation. If they add checkpoints up to, say, 500 and then above that loosen the matchmaking then it should be ok.
@marionrenee7@salmonrunink I was comparing stats the other day with someone who's played almost the same number of shifts as me, at the same kind of level; they were mostly very close, except I had nearly 50% more revives. So I guess that kind of suggests survivalist?
@tabris_spl@ProChara Also they'll always have potential European Championships in mind, which discourages long-term multinational teams even if they don't have issues with language. If Nintendo announced the format wasn't restrictive next time, I think we'd see more top teams forming & persisting.
@CheWoomy I'm pretty active on Splatoon Reddit, and I'd estimate about 50% of people think wall-clinging is the way to play the mode. It's so hard to get the message out there that there are better ways - no single player or resource has enough reach.
@CheWoomy Yep, EVP felt different for the first few weeks, but now it's indistinguishable from Splatoon 2 Profresh. Players rush to shore, stun a scrapper and die within the first 10 seconds. Maybe it doesn't matter how many ranks they introduce, this is how things will end up eventually.
@kaeganite8@MercyKnifed@OatmealDome Me too, but it seems much less common than I'd expect from these numbers. On average your three teammates would total 7.5, right? Meaning an average including your full meter of 12.5, i.e. roughly 33% chance. But in my experience it's comfortably over 90%.
@_Ren97@ProChara These days I'm more familiar with the players, but the pickups and teams that break up before they really get going make it hard to really care that much about who wins, which isn't great for spectators in sport.
@_Ren97@ProChara Yeah, I remember when I first started watching comp (early 2019), there were a lot more established teams - the rivalry between FTW and KP, Ghost with their sponsorship, up-and-coming teams like Astral getting upsets. The consistency and narrative aspect really helped.
@AquaSno I think it's going to be interesting and hopefully enjoyable to use. The obvious similarity is with Chargers, but there's definitely a bit of Explosher and Rapid in there too. I have no idea whether any useful, coherent play style will come of it, but it'll be fun to find out.
Messed up the last kill, so no quad, but my teammate finished up at least. This weapon was much more fun than I expected, I'll probably end up using it when I need a break from Splatlings.
Beat my previous boss kill record by 5, somehow! Fun rotation, apart from a few Glowfly disasters (mostly terrible weapon sets) it was pretty smooth going.