@_Polkadot__ I hope Im not annoying you. I think I know what causes the issue. Hope this help: it happens when i go to the lobby after a match. I was playing private loby and played like 6/7 games ok, then i switched with other friend and then I played again in the same loby. THERE it broke.
@_Polkadot__ I tryed reinstalling the game and still happening. Its a matter of time I think because after reinstall it happened on second match, first one was long match. Also tryed another stick and still the same (Hori fighting edge). Hope it helps. Thx and I guess ill wait till hotfix.
@_Polkadot__ Hi, I play with a victrix, it keeps happening after the second match. So I go ranked, play first ft2 fine, then in the 3rd match, at 15/20 seconds, they just stop working. In the 3rd match every time, thanks!
#2XKO_bugs having an issue where H and S2 suddenly stop working mid match in ranked. Anybody having the same issue? I restarted the game and keeps happening. Just in the middle of the match.
@CrimsonDesert_ Im having a BLAST playing CD. A feature that I would love to have is to dissable the full map unlocked (ringing bells) just to know where i've been and whats left to explore. I want to discover every corner but once you unlock fullap, its hard to keep track.
I have the same issue.
https://t.co/gxf7aN0L2A
Ive been playing ekko vi since beta and suddenly every pressure, max dmg combo and everything ive learn is gone in a single patch. They deleted vi's meaning of existence. It so sad to learn things for months for this. @yohosiefgc
@Sh4rin_Papito Le he enseñado este video a mi novia y le ha encantado. Le he dicho que hay gente que juega con su novia al 2xko y me ha dicho que soy un mal novio y que no le he enseñado... Ahora me toca enseñarle a jugar y carrearla en el siguiente torneo de duos.... Thx fgc...
Ya veía venir que el parche de #2XKO iba a ser bueno, lo que no me imaginaba es que (al menos sobre el papel) fuera a ser TAN TAN BUENO. Como siempre habrá que esperar a ver como afecta todo en el juego, pero sobre el papel, no puedo estar más contento.
Its been so long since a fg's patches make sense. Now I read this and I could cry (of joy). Its been sooooo long since I felt "Yeah, that make totally sense, how cool!" Instead of "WTF are they thinking?" To #2XKO and to @riotgames i say BRAVO.
hello windwallers,
Happy New Year everyone. Coming in with a patch preview to help prepare competitors for Frosty. We’ll be outlining some of our biggest changes here.
Core Gameplay:
We find projectiles lead to a lot of chaos and unclear outcomes, so we're making changes to their functionality.
1. Most projectiles will be deleted when you hit point champions (or an assist champ, if they fired that projectile). This includes Wind Wall, Timewinder, Rockets, Mushroom, etc.
2. Aerial projectiles now place champs into an interrupt (counterhit) state during recovery.
3. We’re removing the ability to charge projectile assists when tagged out. We aren't happy with the gameplay that's emerging from this behavior.
• Hitting assists doesn't have much meaning and is contributing heavily to runaway, so we're adding a 4 second cooldown when you hit an assist. We hope this leads to more thoughtful assist calls and lets you swing momentum more easily.
• Assist champions peace out if they get hit while KO’d
• All 8 frame jabs are now 7 frame jabs (Darius, Illaoi, Blitzcrank, Braum). 8 frames was too slow to contest on defense, so these champion's jabs should feel more usable.
Ekko, Yasuo, Ahri, and Teemo
Ekko, Yasuo, and Ahri continue to be overrepresented in the tournament meta. We have 1 targeted nerf each that we expect will bring down their power, as well as a few points of polish.
• Ekko: can no longer teleport out of grab recovery.
• Ahri: throwing an aerial fireball no longer refreshes her air dash.
• Yasuo: std.M and d.M have significantly more recovery (with an improved hitbox on std.M to compensate).
• Teemo is getting his remaining nerfs from the hotfix that went out late last year. This includes additional requirements for badges, less duration on bush fire in neutral, and small nerfs to S1 Super and Super Assist duration.
Buffs
We have meaningful and targeted changes for all other champions. For some, this is a general suite of buffs on underused moves. For others, this includes changed functionality designed to open up new pressure options.
• Blitzcrank’s hurtboxes and normals (std.M, crc.M, std.H, b.H, running.H) are significantly improved. Blitzcrank often cannot throw out buttons in neutral, and now they’ll win interactions much more often.
• Braum keeps unbreakable when performing S2 super while in unbreakable, and has an enhanced back Assist. Back assist will make Braum feel 💪 big and strong and now he has a usable super when cornered while in unbreakable.
• Darius is now able to charge Apprehend (n.S1). You cannot do follow-ups, but are plus after, allowing you to effectively bait parry while on offense.
• Jinx b.S1 is now significantly better on hit with increased hitstun, and it now launches grounded opponents. It doesn’t scale damage nearly as much, and opens up new neutral options and combo routes.
• Illaoi n.[H] and her Just Frame do more damage, but her mediums do less damage. Illaoi players will be rewarded for big punishes now.
• Vi can cancel charged Knuckle Down (forward.S1 > [H]) into Footwork, at the cost of Knuckle Down being slightly lower to the ground. It’ll be slightly worse in neutral, but on offense it opens up new pressure and combo opportunities.
• Warwick is able to combo airborne opponents easier, and S2 rekka into super is much more consistent. His overall power is largely the same, but he’ll feel much more natural to play at beginner and intermediate/advanced levels.
Patch Note Length
Warwick, Braum, and Blitz have some issues we want to clean up for our official launch. These champions have patch notes that are quite long and are designed to clean up rough edges on a wide variety of moves. We will be focusing on high impact changes moving forward.
Bug Fixes
We have a large amount of bug fixes going in to improve controls and polish the game. More details on these to come with the full patch notes.
We’ll be dropping fully localized patch notes on January 19th at 10am PT. Thanks all!
He de decir que me gusta mucho lo que han hecho con el parche de #2XKO. Hacía tiempo que en un juego de lucha no veía un parche y pensaba "Coño! Esto es lo que tiene que ser!" Ejem...sf6.... Ahora se verá los true ekkos que lo jugamos porque nos mola y los que querían my time x 2
@JustDeiver enhorabuena, vaya puta locura la final. Un crack el deiver tbh.
@tomoecunha I know how you should feel right now, but sometimes competition is cruel. Dont be so hard on you and so sorry for you mate, respect.
‼️ 2XKO GIVEAWAY ‼️
In collaboration with QoR Gaming, we’re giving away an Arcane Ultra Starter Edition ($99 value) bundle for ONE lucky winner!
👍 Like + Retweet
🏃♂️ Follow @2XKOIntel + @QoR_FGC
💬 Comment the champion you want in 2XKO!
📅 Ends October 20th
Si, el ekko es buenísimo, está claro, pero la peña que anda poniéndolo a la altura del yasuo creo que es no saber lo que pasa en pantalla. No pertenecen ni a la misma dimensión.