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@EvyStory Which is pretty gross and weird behavior Ngl. And instead of owning your error, when people gave you their own criticism of this POV, or their own findings on how they facilitate care, you just ignored it and went back to your own echo chamber.
You may block me now! :)
@EvyStory there was no nuance, You say you were concerned for their well being…so you forced your perception of their feelings upon them…while invalidating the feelings they verbalized? All while not knowing these people, their dynamic as friends, as players / DM, and as a prod. Team.
@EvyStory@matthewmercer While also invalidating the players VOCALIZED feelings on the session as “well they just don’t wanna say how they’re feeling!!!”.It comes off that you’re just choosing to find conflict where there doesn’t need to be any, and that you aren’t actually concerned abt players feelings
@EvyStory@matthewmercer I’m Ngl it’s kinda not a good look that you’re making personal assumptions of all the players involved, forcing feelings onto them when you’re arguing about Matt “forcing” the events of the game onto them. Kinda problematic. Source: “just trust me bro” is not a valid source.
@_GAMBL3R When I deal with my own version of this my friend and I like to say we get tummy aches because we’re hot girls.
(Not to diminish your experience of course, just relatable and I like to think it’s true 😂)
@DeltaGreenRPG An exceptional work of literature and art direction let alone an RPG campaign. Now I get to proudly tell my players that the campaign we’re playing is the award winning one 🤌🏽
@_GAMBL3R I don’t think they’ve dropped a single bad album in their entire career. I saw them a few months ago and they didn’t even play a bad note. Just monster songwriters 😭
@joinedbygaming Usually between 3-5 hours depending on the vibes. I’m prepared to end after 3 hours but I ask players how they’re feeling and if they wanna press on, and if they say yes then we keep going until the 5 hour mark