The translation work will be done in batches later.
So I can't give you any introductions.
Marginal Break will be made as a story game, without the possibility of an open world.
#gamedev#indiedev#indiegame#ゲーム制作
The number of scenarios is currently 31.
We are currently working up to the Akatsuki capital.
I think it will still go on, as we haven't received any major projects.
Akatsuki is a personal favourite of mine, so I'll probably write quite a few scenarios.
Work in progress
We are adding story marginal: We are preparing easy-to-complete scenarios so that beginners can quickly familiarize themselves with Marginal Breaks.
We are also working on a tutorial on combat, first things to do, and things that may be confusing.
#indiegames
Now that my family's financial situation has settled down, I am resuming work. However, it is not a full-time job where I have to upload results every day as I did before.
This account will be closed once we decide to pay for Twitter.
We are currently on hiatus, but would like to continue development of Marginal Break.
We will eventually find a way to report on our work, but right now we are not able to do so.
Thank you for your support so far.
Speaking from the recent situation, my family also got coronavirus, and I decided to work near my parents' house for a while to pay for treatment and living expenses.
It turned out to be corona, not a cold. I am now home and recovering. I can't work because I don't have the equipment, so it will take about a week to return.
Next, scrolling with a controller under a viewport is difficult to use because edge scrolling for controllers is not supported. Therefore, we have provided a means of scrolling using key actions.
I have included the code.
When using viewports in RenPy, using tags that are hidden in the listing will interfere with focus in the controller.
If you are aiming for full controller support, you may not want to use these tags.