LATEST Job - UI UX Designer/Programmer
Remote Australia wide (NZ second option)
~3 month contract
Starting ASAP
PC Steam Unity 2D Pixel Game
Take control of the UX Design side of the game
Layout, styling, Figma, Unity, UI Toolkit
Join a small team including 2D UI Artist so any UI Programming skills considered a bonus (but not essential)
Please contact me for full studio & game details.
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
[email protected]
0427 690 971
Latest Job - Australian based preferred, NZ an option
Mid-Snr Technical Artist - contract 3 month (MMO Game Launch) - possible extension
Looking for a generalist Technical Artist who can jump in quickly and work independently. Support with real-time hair and cloth dynamics, Niagara/FX, and general technical art work.
The main requirements would be:
* Strong professional Unreal Engine 4 and/or 5 experience
* Proven Niagara / real-time FX experience
* Comfortable working across general technical art tasks
* Experience with hair dynamics and cloth simulation, particularly game-ready, performance-conscious setups
* Performance profiling and optimisation knowledge is a plus
* Able to self manager after onboarding (while working with Senior Technical Artist & report to Art Director)
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Please feel free to contact me for full studio & job details.
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
[email protected]
0427 690 971
Games Jobs Melbourne - Associate Technical Director
* Large Worldwide independent mobile games studio - Melbourne team
* Chart topping casual mobile games from multi-award-winning organisation, with a global 2,500+ strong team
* Melbourne onsite/hybrid (sorry not remote)
* Preference for Australian working rights but relocation an option
Associate Technical Director
Key Responsibilities:
Define and own the technical architecture and roadmap of the game.
Lead engineering efforts across gameplay systems, networking, backend, and tools.
Oversee backend and server orchestration (matchmaking, scaling, cloud/hybrid infra).
Drive performance optimization across a wide range of mobile devices.
Ensure smooth Unity–native code integration and effective OS-level interfacing.
Setup CI/CD pipelines & engineering best practices, maintain technical excellence.
Mentor and guide engineers, providing leadership on complex problem-solving.
Collaborate closely with design, art, and production to deliver a polished competitive experience.
Required Skills, Knowledge and Expertise:
10+ years of professional experience in game development, with at least 2 shipped multiplayer titles (PC, console, or mobile).
Strong experience in Unity/Unreal with deep understanding of engine loops
Proven ability to work with native code (C++, Java, Objective-C/Swift) and interface with OS-level systems.
Deep knowledge of networking, backend systems, matchmaking, and server orchestration.
Track record of optimizing games for mobile hardware (low to high spec).
Excellent communication, leadership, and mentoring skills.
Benefits
Hybrid Working
20 days of fully remote working: Work from anywhere in the world, 20 days of the year.
Superannuation
Continuous Professional Development:
Private Medical Cover monthly allowance
Employee Assistance Program
..............
For full studio & job details please contact me anytime
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
bronwynn @ conkerberry com au
+61 (0)427 690 971
Games Jobs Melbourne - Creative Producer
* Large Worldwide independent mobile games studio - Melbourne team
* Chart topping casual mobile games from multi-award-winning organisation, with a global 2,500+ strong team
* Melbourne onsite/hybrid (sorry not remote)
* Preference for Australian working rights
Creative Producer
As a Creative Producer, you’ll be responsible for taking a concept from ground zero to launch. This involves every process from generating ideas to the final stages of production. For that, you’ll be sourcing and collaborating with production partners and artists who can bring the creative concepts to reality. This role requires cooperating with both internal and external teams.
Key Responsibilities
Oversee the end-to-end production of various creative formats, including static images, videos, UGC, and playable ads, ensuring all meet high-quality standards.
Manage the full creative process from concept creation through to testing, providing guidance and feedback to maintain quality throughout.
Be accountable for creative performance and results.
Conduct market research and analysis to stay up-to-date on trends and best practices for high-performing videos across various channels.
Take initiative in proposing and leading experiments, supporting your ideas with research and insights.
Provide a portfolio showcasing relevant work and creative projects.
Required Skills, Knowledge, and Expertise
Experience as a Marketing Creative Producer within the gaming industry.
Experience in writing scripts and briefs for video content and playable ads.
Knowledge of current trends in mobile gaming and mobile advertising.
Understanding of the unique aspects of gameplay video creatives.
Strong understanding of marketing metrics, with the ability to analyse and communicate the effectiveness of different creatives
Scrappy experimentation skills (AI/Fast decision making & iteration)
Effective time management.
Excellent communication skills and ability to interact effectively with diverse teams.
Comfortable presenting.
Very close attention to detail.
Benefits
Hybrid Working
20 days of fully remote working: Work from anywhere in the world, 20 days of the year.
Superannuation
Continuous Professional Development:
Private Medical Cover monthly allowance
Employee Assistance Program
..............
For full studio & job details please contact me anytime Jobs
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
bronwynn @ conkerberry com au
+61 (0)427 690 971
URGENT CONTRACT Trailer Editor & Capture Artist - AU NZ timezone
Work together with existing team members to produce final gameplay trailers for game launch.
2 month contract potential to transition into a more permanent role
Full time hours starting immediately
Fully-remote (based in Sydney, Australia is a bonus, but not required)
Salary/contract rate negotiable on location, skills & experience
Duties
* Handle and co-lead the production of game trailers;
* Create cinematic scenes within Unreal Engine using Sequencer tool;
* Capture gameplay footage using custom-built game capture tools;
* Edit and post-process footage into final, delivery-ready trailer outputs.
Skills needed
* Experience with editing and producing game trailers, both cinematic and gameplay
* Proficiency with Unreal Engine and its Sequencer tool
* Experience with video editing tools such as After Effects or DaVinci Resolve
* Experience working with game capture pipelines and performance-friendly cinematic workflows with the ability to oversee the trailer creation process from end-to-end
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Please contact me for full studio & job details.
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
[email protected]
0427 690 971
Latest game job:
Social Media Content Creator & Manager - Cosy MMO PC Switch game
* 4 month contract - may lead to Permanent role
* Remote Australia/NZ/Oceania or Americas
* Fast-paced role primarily involving the creation of short-form content about the game, to be shared with their community on social platforms like Instagram, TikTok, etc.
* Announcements, sneek peeks, releases, recording ingame footage, video trailers, cinematic workflows, scripting, 3D Art & Animation. set dressing
* Working with Marketing team for Community engagement& writing posts
* After Effects, Unreal Engine 4/5
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Please contact me for full studio details or to apply,
Thanks
Bronwynn
Conkerberry Recruitment for games - Australia & NZ
[email protected]
0427 690 971
Latest job in games in Australia or NZ
SENIOR UI/UX Designer - Urgent
* 3-4 month short-term contract to start, with some possibility to transition to full-time
* Ideally senior based candidates who can hit the ground running
* Cosy MMO game for PC Mac
* Australia or NZ based fully remote
* Competitive salary based on experience
Responsibilities:
* Concepting and designing a cohesive, thematic, and aesthetically pleasing user interface for their game
* Utilizing UX expertise to drive best practices in providing delightful, intuitive, and accessible experiences to players
* Helping coordinate the user interface development process, from wireframing with the game design team, all the way through graphical design, to visual implementation within the engine
* Collaborating with various other disciplines within our wider team, including game designers and programmers, in the process of UI creation
Experience:
* Experience with at least 1 shipped title in a UI/UX designer capacity
* Ability to translate the requirements from game designers into wireframes and interactive prototypes that provide the ideal user experience
* Ability to communicate game mechanics visually and build the final UI assets following an existing art direction, in a way that matches the intended mood and style
* Ability to work proactively in a remote-first, startup environment spanning multiple timezones
* Strong verbal and written communication skills, adept at receiving feedback and implementing changes accordingly
* An open-minded, growth mindset with an ambition for continual learning
Desirable skills:
* Experience with designing full visual systems: defining the UI identity for all screen elements (buttons, icons, fonts, sizes, etc) and consolidating that into a solid standard
* Experience with handling UX research: obtaining and translating player feedback and analysis of other products into design decisions for UIs
* Experience with implementing user interfaces in-engine (Unreal Engine 5 or 4 preferred)
* Experience with building user interfaces that allow for both keyboard & mouse setups as well as gamepads
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For more information on the studio or to apply, please let me know,
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
bronwynn @ https://t.co/2cEr7OF4Oj
Sydney time zone
0427 690 971
Games Jobs Melbourne - Senior Motion Designer
* Large Worldwide independent mobile games studio - Melbourne team
* Chart topping casual mobile games from multi-award-winning organisation, with a global 2,500+ strong team
* Melbourne onsite/hybrid (sorry not remote)
* Preference for Australian working rights
Senior Motion Designer
As a Senior Motion Designer, you will be the driving force behind marketing creatives, taking hands-on ownership from initial concept through to launch. Looking for an exceptional creative who lives and breathes motion graphics, has an impeccable eye for art direction, and loves "doing the work." While you will collaborate with external partners and provide visual feedback, your primary focus will be designing, animating, and iterating on high-performing video creatives for our global campaigns.
Key Responsibilities
Art Direction & Quality Control: Act as the visual gatekeeper for our campaigns. You will review assets, enforce high visual standards, and provide constructive, actionable feedback to external production partners and internal team members to elevate their work.
Hands-On Motion Design: Roll up your sleeves as a primary creator. You will personally design, animate, and deliver high-quality motion graphics, gameplay videos, and performance marketing creatives from scratch to meet fast-paced project demands.
Rapid Iteration: Take winning concepts and rapidly iterate on them (changing hooks, pacing, visual elements) based on performance data to maximise marketing ROI.
End-to-End Creation: Champion the creative process from storyboarding and scripting through to animation, sound design, and final delivery.
Creative Strategy: Conduct market research to stay up-to-date on mobile gaming trends, competitor ads, and platform best practices (TikTok, Meta, AppLovin, etc.).
Scrappy Innovation: Take the initiative in proposing and leading experiments, utilising AI tools, and finding fast, clever ways to test new visual ideas.
Required Skills, Knowledge, and Expertise
Experience: 5+ years of hands-on experience in motion design, preferably within the gaming industry, performance marketing, or user acquisition (UA).
Experience in writing scripts and briefs for video content and playable ads.
Knowledge of current trends in mobile gaming and mobile advertising.
Understanding of the unique aspects of gameplay video creatives.
Strong understanding of marketing metrics, with the ability to analyse and communicate the effectiveness of different creatives
Scrappy experimentation skills (AI/Fast decision making & iteration)
Effective time management.
Excellent communication skills and ability to interact effectively with diverse teams.
Comfortable presenting.
Very close attention to detail. A highly developed eye for composition, typography, color theory, and animation principles (timing, spacing, easing).
A standout showreel demonstrating exceptional motion design, pacing, and visual storytelling tailored for digital/mobile platforms.
Benefits
Hybrid Working
20 days of fully remote working: Work from anywhere in the world, 20 days of the year.
Superannuation
Continuous Professional Development:
Private Medical Cover monthly allowance
Employee Assistance Program
..............
For full studio & job details please contact me anytime
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
bronwynn @ conkerberry com au
+61 (0)427 690 971
Latest jobs Urgent - Game Data Analysts X 2
Auckland NZ onsite only - full time permanent
Must have NZ work rights - no visa sponsorship)
Australian permanent residents or citizens can work in NZ
Senior & Mid Game Data Analyst X 2
Games include mobile Fantasy RPG, city builder Sim PC Steam, mobile puzzle RPG adventure & social Poker Card game on PC.
Seeking candidates with a passion for game economies to join their growing teams! You’ll play a critical role in analyzing player behaviour, balancing in-game economy, and providing insights that drive the evolution of their games. Your work will be central to creating a rewarding and sustainable player experience.
Responsibilities:
* Lead initiatives to analyze game performance and translate complex data into clear, actionable insights that drive long‑term success across our games.
* Strengthen experimentation capabilities through rigorous design and the application of statistical methods, including causal inference, econometrics, Bayesian modelling, and A/B testing.
* Collaborate closely with game designers to implement, balance, and optimize game economy features.
* Partner with the Game Design and LiveOps teams to analyze game performance and deliver insights that inform and guide the game’s future direction.
Skills & Experience Requirements
* 3+ years of experience in data analyst roles within the gaming industry (e.g., product analytics, game economy analysis).
*Bachelor’s degree or higher in Data Science, Economics, Mathematics, or a related field preferred
* Proven track record of leading impactful investigations in game or product analytics.
* Deep understanding of the data science workflow, including experimental design and core statistical methodologies.
* Proficiency in statistical programming languages (R, Python) and SQL; familiarity with data engineering and data visualization tools(e.g. Power BI) is a plus.
* Passion for games, with a solid understanding of the free‑to‑play business model preferred.
Benefits:
* Competitive Compensation/Salary
* Gym/Club Membership Allowance, comprehensive health coverage .
* Support for relocation from Australia to NZ
* Vibrant Company Culture & regular lively social events
* Weekly fruit deliveries and excellent coffee + snacks!
* Career growth & progression
Must have the rights to work in New Zealand
= Valid NZ Work Visa/ Residency/Citizenship or
= Australian Citizen/Permanent Residents can apply
...........
For full studio & job details please apply.
Please note we do not charge candidates to use our services.
Bronwynn Lusted
Conkerberry Recruitment for Games – Australia & NZ
+61 (0)427 690 971 Sydney time zone
https://t.co/wg8ICKe09B
[email protected]
Latest Games Jobs
Senior UI Artist - onsite Auckland NZ (must have NZ work rights - no visa sponsorship)
Full time
$90,000 – $125,000 NZD per year
Looking for a talented Senior UI Artist to join a mobile game studio and help craft high-quality, engaging user interfaces for our games. This is a hands-on role where you’ll design, build, and implement UI features from concept through to final in-game delivery. Computer& Video Games
You’ll work closely with design, tech, and production teams to create intuitive, visually polished, and highly usable UI that enhances the player experience. You’ll also help maintain and evolve UI quality standards across projects.
What You’ll Do:
Design and create high-quality UI assets, screens, and layouts for game features.
Develop intuitive UI flows that solve game design requirements in a clear and engaging way.
Implement and animate UI screens and elements in Unity.
Maintain strong visual hierarchy, usability, readability, and consistency across different devices and aspect ratios.
Own UI features from concept through to final implementation in-game.
Collaborate with designers, engineers, and producers to deliver polished player experiences.
Identify opportunities to improve UI clarity, polish, and overall player experience.
Create supporting assets such as event artwork, backgrounds, and promotional visuals when needed.
Balance visual quality with technical and production constraints.
Contribute to UI standards, workflows, and best practices.
Support and mentor other artists through feedback and collaboration.
Looking For:
Strong passion for games, especially mobile games.
At least 5 years experience in game development, with shipped titles.
A strong portfolio demonstrating UI design, layout, and/or game interface work.
Excellent eye for graphic design, composition, typography, and visual hierarchy.
Strong illustrative skills with the ability to create stylised UI assets and icons.
Experience working in Unity (UI implementation and/or animation).
Proficiency in Adobe Creative Suite, particularly Photoshop (or similar tools).
Strong understanding of UI/UX principles and how they apply in games.
Excellent communication skills, fluent in English (written and verbal).
Collaborative mindset with the ability to work across multiple disciplines.
Ability to take ownership and drive features independently when required.
Comfortable working in a fast-paced game development environment.
Eligibility & Relocation Support:
Please note: This role is only open to applicants who have the legal right to work in New Zealand and is an on-site role.
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For full studio details please contact me anytime.
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
[email protected]
+61 (0)427 690 971
Games Software Engineering Manager AAA Unreal Engine Tools
Sydney Australia Onsite
Visa sponsorship/relocation – 4 year work visa + assistance to gain Permanent Residency after 2 years employment
Worldwide & high profile AAA games development group of studios with multiple well known titles
Generous salary & benefits
50/50 People Manager /Development
Sydney, Australia onsite (not remote)
Manager, Software Engineering - Unreal Engine systems
As Engineering Manager you will be building a strong engineering vision and offering creative solutions, working as a mentor for a team of engineers, overseeing their performance and trying to find stretch opportunities for their growth. After a strong people manager.
You you will lead a passionate team of engineers in the development of plugins, tools and systems that empower all developers and collaborators to make the best game experiences for the studio's players.
The team collaborates with partner studios across the world, all contributing to a stronger, more efficient Unreal development environment. You’ll navigate diverse technical challenges, ramping up quickly on new topics and solving complex problems in ways that empower both developers and, ultimately, our players.
Responsibilities:
Manage a group of 4-7 software engineers, coaching them, holding them accountable to best practices and their growth plan
Partner with discipline and product leadership to develop strategies for improving team health and effectiveness
Build healthy relationships with other engineering teams within the studio to foster cross-team collaboration
Mentor engineers in best practices for the current product phase
Champion your sourcing and hiring processes to identify and hire engineers
Required Qualifications:
7+ years professional experience as a software engineer
3+ years experience as an Engineering Manager leading engineers
Experience recruiting candidates and growing an engineering team
Experience with software development, including shipping one or more products on large code bases that span a range of platforms and tools.
Experience collaborating across departments to create solutions.
3+ years experience as a tech lead
Experience participating in technical discussions such as technical design reviews and code reviews
Experience developing with C++ or C#
Desired Qualifications:
Experience working with game development teams
Experience with game engines (ex. Unity, Unreal Engine)
Experience with automation
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Please note there are three other Software Engineering Manager roles open in other teams within this studio:
CCG new fetures, live games-as-a-service, PC mobile,full stack - client & backend, Unity, C++/C#, Java, SQL AWS
Cross platform internal shared tools C++ Javascript Java PC & mobile game
New features & live content tactical shooter multiplatform, Unreal, UI & backend services
For full studio & job details, please contact me anytime
Bronwynn Lusted
Conkerberry Recruitment for Games
Australia & NZ
[email protected]
+61 (0)427 690 971
LATEST JOB - NZ offering visa sponsorship/relocation
Senior Gameplay Programmer - C++ Unreal Engine Console/PC
Lead technical development on a debut game project.
Help architect and implement core game systems, oversee engineering practices, and act as a technical partner to design, art, and production teams.
Key hire who will help build the foundation of the game & help define the identity and workflows from the ground up.
Duties
* Lead technical development and own responsibility for scoping, creating, and supporting core gameplay systems
* Work closely with Design and Art/Animation to build, iterate, and refine working standalone prototypes into full gameplay
* Refactor one-off prototypes into functional systems we can use throughout the game
* Hands on in creating systems for character movement, combat, stealth, AI, navigation, and more
* Future proof the project by anticipating and eliminating issues for the console porting process
* Participate in brainstorms and discussions
Essential skills
* 5+ years in game engineering roles with at least one shipped Unreal Engine title on console
* Strong C++ programming skills; fluency with Blueprints and Unreal-specific systems
* Console experience and deep knowledge of unique requirements of porting to console
* Version control proficiency (e.g., Git, Perforce) and understanding of build automation tools
* Strong experience with optimization
Nice to have
* Interest in Dinosaurs and Japanese culture
* Background in VFX or animation production; familiarity with Maya & Houdini
* Comfort with rapid prototyping and playtesting-driven development.
Competitive salary for NZ market
Hybrid work (At least 60% in Wellington office)
Relocation and Visa support
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Please contact me for more details or to apply
Bronwynn Lusted
Conkerberry Recruitment for Games - Australia & NZ
[email protected]
+61 (0)427 690 971 Sydney time zone
@Conkerberry
Junior to Mid QA Tester/Programmer - $70-90K AUD+ super
Full time permanent role
100% remote within Australia, work from home
After someone from either
* Software QA Testing/Testing Automation background with basic programming skills in C# and understanding/interest in 3D math/manipulations
or
* Programming degree with 1-2 years C# experience, wants to try new things and does not mind testing the product initially 70% of the time, programming 30% of the time, as you come up to speed and then progress full time into the Software Development team.
(Note this is not a games studio but using C# .Net 3D algorithms calculations & mathematics. You will work with a games industry veteran who has moved into this related industry)
This is a hybrid position offering the best of both worlds - development & testing.
You will spend 30% of your time writing code and contributing to core software features and the other 70% applying a quality focused mindset to test what's been built, ensuring high standards before release.
You'll work in a fast-pace supportive environment where attention to detail, curiosity, and clear communication are key. If you're a hands-on developer with a passion for software quality - and your eager to grow in both areas - this role is for you.
About the company
We’re an innovative software company building advanced design tools for the Building and Construction industry.
Our mission is to radically improve design efficiency through intelligent automation and domain specific engineering logic. You’ll be joining a small, close-knit team with experience in commercializing new technology and building successful businesses.
Testing 70%
Develop and execute test plans and test cases (manual & automated)
Perform functional, regression, smoke and exploratory testing
Raise, track and document defects with clarity and precision
Maintain and enhance QA processes and documentation
Proactively identify edge cases, inconsistencies, and usability issues
Contribute to test automation using tools like selenium, NUnity or Playwright
Development 30%
Design, build and maintain software components using C# and .NET (preferably .NET 6 or later)
Contribute to WPF desktop applications and Azure hosted services
Participate in the full software development lifecycle – from design to deployment
Write clean, maintainable and well documented code
Collaborate with the development team on new features, improvements and refactoring efforts
What you Bring
Solid understanding of object oriented programming and software design principles
Proficiency in C# and .NET
Exposure to WPF development
Familiarity with CI/CD tools ( eg Azure, DevOps, GitHub Actions)
Understanding of automated testing frameworks and writing repeatable test cases
Awareness of cloud-based architecture (Azure preferred)
Bonus Skills
Experience with .NET 8
Python programming experience
Background in hydraulics, HVAC or fluid mechanics
Exposure to containerization (Docker, Kubernetes)
Understanding of performance testing or load testing tools
Qualifications
Bachelor degree or higher in Computer Engineering, Mechanical Engineering or Applied Science or related field.
Please contact me to apply.
Bronwynn Lusted
Conkerberry Recruitment for Games
[email protected]
0427 690 971