Wanted to update with four of some of my personal pieces and get a pin up here. Hi, I'm Connor, A concept artist currently in the games industry! #art#2dart#conceptart#conceptartist#illustration
This is not my kind of game, I won’t buy it. But can we please stop pretending steam stats mean anything.
This is the sort of game that does better on console.
It’s literally 3 hours long.
So of course the simultaneous players would be low for a single player indie.
Also.. these stats do not speak to any games quality.
Unfortunately neither do reviews but let’s not pretend we’ve had any trust in games journalists for 14 years.
Something I found from the investment space in the games industry is that its a way easier sell for tech-leadteams to secure investment to pay for art, but art-lead teams will likely struggle to secure investment to pay for tech.
Hello there ! I wanted to give an update on what's happened since my last post! I'll share my thoughts in this post and throughout other replies.
I managed to attract interest from publishers, which filled me with joy, but soon after, the result was bitter.
People find the project strange; where I've had the most visibility, people were initially intrigued by the project's graphics, but were immediately disappointed after learning it was an FPS.
I think many were expecting anything but a first-person shooter, a cozy walking sim, a simple exploration game. I still thought the survival and semi-open world aspects might be intriguing, but no.
In fact, the game also suffers from a lack of production value in this area. I was never able to secure the funding to offer more advanced gameplay for the survival and shooting aspects, and more elaborate 2D animation, and this flaw ruins the only strength that made the game appealing. I also think that's why the publishers don't even bother to reply; they don't understand why it's an FPS.
So I had to make a choice.
Start a new iteration to make The Explorator a pure exploration game.
I'm going to keep the entire universe, the characters, some levels, the survival system, and I'm going to transpose all of that into a new gameplay loop that will better suit the universe I'm building.
I'm currently developing this new gameplay and I hope to be able to present it to you in September.
Basically, I'm going to use jetpack mechanics to enhance it, and it will be used to explore abysses and caves.
We will have to collect the crystals while being careful not to get lost or hit the walls and obstacles. We will be able to recover various materials from the environment to improve our equipment.
It's going to be a more relaxing gameplay experience, with fewer goblins to kill and grenades to blow up.
I will release a completely different early access version by the end of the summer, with gameplay that resembles what I want to tell.
@SebOnFootball@lfcjackpark Its so funny the amount of people highlighting Villa putting a B team out and aren't even considering Spurs have had a B team for 2 seasons running.
@BD_Swords@Irrefutable_Ire@NuCaloric Back and before in the old conceptart forums days, photobashing was for sure taboo. Same with early 3D integrations tbh
Hard disagree.
This is everything wrong with the games industry.
You need passion for games as more than a product. This is why AAA is collapsing.
You don’t have to be actively playing games, I go through ebbs and flows myself. But you should be a gamer and be immersed in the culture and consumerism of gaming. Otherwise why are you even here? Go work at a bank.
What the industry should be doing is giving more autonomy to the actual creatives who have passion for the medium.
Let games be art.
@Chris_Dring The way to get to a competing stage is by burning cash yearly. Add that up, and in today’s market there’s no funding cushion like 5+ years ago.
I feel for these teams. Say what you want about personal taste, but they are talented devs failed by the whims of venture capital.
@Chris_Dring Just to add to this, I'm not saying any dev who 'fails' is because of skill gap.
It is so insanely difficult to develop games, let alone a new studio and a new live service IP that is to compete against the entrenched behemoths.