Performance Shooting, Games, and Combat Simulation Content. Nerd, gun, gear, training, and leadership stuff. The occasional nuanced take. Opinions are my own.
Two years from now I'll be 40. My son will be 9. My daughter will be 13.
When they look at me, they won't see a man in decline riding on rumors of who he used to be.
They'll see disciplined and capable strength.
January fitness check in.
Legs today. Still sick-ish and felt it in recovery between sets.
Worked up to 275 then 3x3. Dropped to 225 for 5x5.
Then work capacity triplet.
5 rounds
10x squat at 135
10x KB Goblet Squat
10x Weighted step ups
Overall making progress.
I'm sitting at a pretty lean 180.
Not counting calories but probably 2500 a day.
- 2-3 clean meals
- 100ish grams of protein
- 7-10 grams creatine
- Generic pre-workout
- Mushroom coffee to cut back on caffeine
- no booze
- junk snacks in Sunday only
Bench working sets at 245 for 3x3.
Pulling 345 on dead lift for 5x5.
Squats comfortable at 275 for 3-5.
Five mile is around 37 minutes.
Was pretty disciplined this month. Missed 3 workouts to illness and did 2 shitty ones in a hotel gym.
Still need to get stronger, faster, and build work capacity. (Without getting hurt).
A Mixed reality colony builder/management game analogous to RimWorld gut again, you manage the colony throughout your play space and the sprites interact with the physical world. Bonus points if the scale is sufficient to map your entire home.
A Mixed reality RTS where your space becomes the battlefield. Think Army men like when we were kids but you direct task/purpose and they go get after it. Bonus points if the VFX permit battle damage and terrain deformation.
Vision at speed was the focus today. This was a quality rep. Eyes leading the gun. Predictive on the trigger. Eyes disciplined through the reload target>magwell>target.
VR is extremely niche. Lowering the barrier to entry, mass marketing to casuals, subsidizing developers, and churning out mobile content has been tried at scale. It failed.
That doesn't mean VR is dead. VR is alive and well among its extremely niche market segment - flight sim nerds, racing sim nerds, and gamer adults with expendable income.
VR is for PC gaming. Standalone is a failed side show until such time as technological maturity makes standalone and PCVR indistinguishable from one another.
Until then, I think Valve has the right track with the frame. Make a great platform available to PC gamers and PCVR developers. Make it modular such that aftermarket tinkerers can go nuts. Don't leverage the whole damn business on it.
And don't worry too much about price because the market segment that matters isn't much worried about it either.
1 million regular PCVR users and 20 badass games is plenty good for VR.
VR is extremely niche. Lowering the barrier to entry, mass marketing to casuals, subsidizing developers, and churning out mobile content has been tried at scale. It failed.
That doesn't mean VR is dead. VR is alive and well among its extremely niche market segment - flight sim nerds, racing sim nerds, and gamer adults with expendable income.
VR is for PC gaming. Standalone is a failed side show until such time as technological maturity makes standalone and PCVR indistinguishable from one another.
Until then, I think Valve has the right track with the frame. Make a great platform available to PC gamers and PCVR developers. Make it modular such that aftermarket tinkerers can go nuts. Don't leverage the whole damn business on it.
And don't worry too much about price because the market segment that matters isn't much worried about it either.
1 million regular PCVR users and 20 badass games is plenty good for VR.
Room scale VR has been widely available to consumers since 2016. Yet we only have around 10 apps/games i’d consider “actually good” with the majority being made in 2018-2020
I think VR might be cooked #vr
The dirty secret is that VR is at its very core a PC gaming enthusiast niche. It started that way and that is still it's core audience. Everything else has been a tremendous waste of effort.
Fitness check-in.
180ish lean. 2200 clean cals per day.
Bench, Squat, and DL are on track. Could comfortably test for 1,000 lb club. 5 mile is comfortable at 38 minutes. 480 on last AFT. Adding sprints and bench volume to inch closer to 500. Added grip work to accessory programming to compliment my dry fire regimen.
On the wrong side of my 30s and feeling it in recovery. Sundays are for mobility.