Performance Shooting, Games, and Combat Simulation Content. Nerd, gun, gear, training, and leadership stuff. The occasional nuanced take. Opinions are my own.
Awesome to see familiar faces among the cadre in this one. We'll see how Paramount handles it.
My frustration with many of these docuseries is the tendency to embellish and dramatize.
Ranger school is fucking miserable, stressful, and hard. I hope they let they let the story speak for itself.
RIP to my family this holiday season having to listen to me say “Ranger School was harder back when I went” while we watch this new docuseries.
Real talk though, this is great PR and I’m here for it.
RLTW!
I skipped the original H3VR out of spite because hotdogs and despite my high functioning firearm autism.
Picked up H3VR2 on preorder for quest 3.
-Best firearms simulation in VR hands down.
-Shooting challenges alone are honestly worth the pricetag
- Campaign has shocking depth, consequence, and skill curve
- I'm still butt hurt you're a hotdog and fighting hotdogs... but it does work
Exoshock is utter chaos and a great time with friends. It's cross platform! So you can play in VR while your friends are on flat sreen.
@UselessFodder and @tactigamer were both playing flat screen in this clip.
Good communication can make all the difference in EXOSHOCK. 🎯
Tactical callouts, coordinated attacks, and teammates watching each other's backs. This is what teamwork looks like!
Who would you want in your squad? 👀
GROUND BRANCH Chapter 1 is OUT NOW, free for all owners!
Deploy to the Persian Gulf for three new Operations missions featuring civilians, HVT capture, and new tactical challenges. Gear up with new weapons, attachments, face paint, and more.
📋 Read the devlog on Steam for all the details: https://t.co/wgeGbvfKZT
#GROUNDBRANCH
Ebbtide passed 400,000 wishlists on Steam a few days ago. When I started making this game on my own, I never imagined this many people would be waiting to play it. Thank you for sharing clips with friends, telling me what you think, and cheering me on.
In the video, you’ll see infantry fighting alongside armored vehicles, zombies clinging to one as it moves, and a soldier picking up ammo at the rear ramp.
I’m postponing the playtest I’d hoped to run in November. I’m sorry I got your hopes up. I should have had a clearer idea of how much work was left before I mentioned a date. I’m still bringing the LA evacuation together so you can lead a convoy, defend a forward base, and get civilians safely to the port in one continuous operation. Once I can confirm a new date, I’ll share what you can play and how to join.
I’ve also been reading your concerns about AI-generated assets in Ebbtide. I want to replace them, and I’m talking with potential publishers about the production support I’d need to do that. To everyone who came to Discord and offered to help make assets, thank you. I’ll share more when I can say which assets I can replace and how the work is going.
The roadmap starts with the LA chapter I’m working on now. After the tutorial, I want Escape from LA to be a sandbox mission where you decide who to rescue and how to get out. My plan is for the people and equipment you bring out of LA to stay with you in the world campaign, with the carrier strike group TF-1 Ark as your home base. The final column covers longer-term ideas I’d like to explore, including armored trains and a scenario editor.
You can read the full update on Steam:
https://t.co/A1bXRDi9DW
#indiedev #gamedev
Big Walk is being review bombed after House House revealed AI was used on “well under 0.1%” of its code
The studio says a chatbot helped fix a Unity bug, with the final solution using around 10 lines of heavily modified code
@MultigunFun Bodycam? Yes. Their zombie mode? No. Although they did me invite me to play it, which I appreciate because I've been pretty critical up there vanilla build.