Daily #Blender Tip: In this video we explore how to get perfectly curved edges, using the Curve Stroke Method. You can also use this to cut panel lines, using the Crease brush. #B3D More tips & free PDF: https://t.co/4q3NW3MNxj
Daily #Blender Tip: You can drag alpha textures using the Drag dot stroke method one by one, but you can also take advantage of the radial array that is available in Sculpt mode. This is convenient if you need to create a perfect circular array of bolts, for example. #B3D
Daily #Blender Tip: In this video we model a curtain in record time, using physics simulation as well as some fun selection tricks that you may not know about yet. #B3D
A WIP of a small project I've started. Dungeon lovers/cozy game players, I got you covered with this procedural bridge generator. Materials are from my live #MaterialMaker session I've made some time ago. Need to optimize that ivy asap!
#b3d#geometrynodes
I loved how each area was unique and so were the vibes it gave you.
All in all I think the game truly is a work of art and executed with so much passion.
As a newbie game artist I am truly inspired and look forward to being able to put my love into making a great game โค๏ธ (5)
I recently played Stray ๐บ and found a mod that looks very similar to Jade! Overall it was an incredible experience from @HKdevblog that left me breathless and thoughtful.
#Stray#straygame#gaming
Cats are notoriously agile and the implementation of that in the game was very well done imo. By the end of the game I felt I was thinking more like a cat when it came to problem solving and navigation.
I also liked the smaller narratives told throughout the game (4)
I really enjoyed the game mechanics and cat POV. Not only did I think it was unique but also very fluid. The vertical movement aspect really adds depth to the experience and realism. I loved the mischievous behavior you could get up to and being able to meow whenever you want.(3)
The music was consistent and I thought really fit the situation and environment. Never distracting but always adding that extra layer to the experience.
The UI was simple and minimal which kept me fully immersed in the world and moment. Also easy to navigate. (2)
The story telling was simple, well paced, and effectively told through interactions and dialogue. I was blown away by the atmosphere and environment art. The lighting and textures were visually powerful and really brought the world to life. (1)