Recently, I worked on the wall-shaped muse shield effect for RTVFX Sketch #054.
I wrote a simple melody of Danse Macabre in FL Studio and synchronized the effect and melody.
https://t.co/ZNhSXblXIz
https://t.co/rpO6qJEdUy
#gamedev#realtimevfx#vfx#gameeffect#UnrealEngine#ue
Our game VFX artists made a splash with this sequence, where they explored applications of water effects in card-based video games! 🌊 🎮
#gamevfx#realtimevfx#gameart
🔥Stylized Car Fire using meshes and a procedural shader for flames🔥
An excellent way to animate simple panning meshes is by using Vertex Offset with a Vertex Color mask to define the areas that will be offset
#gamedev#VFX#realtimeVFX#UnrealEngine5#UnrealEngine
Hello ! The last update of the game I'm currently working on is online. So I made a little update on my artstation as well.
VFX Highlight - Deceive Inc via @artstationhq https://t.co/MjNCrVhJnb
Here’s a trick to add some extra flavor to your VFX trails!
Comparing the two, the bottom one probably feels more organic with the speed ramp, giving it more energy. You can add this within seconds with the help of Powers - yep, that math thing 🧵(1/5)
#realtimeVFX#gamedev
Here's how to make a stylized fire shader, that can do some other effects too! #gamedev#unity3D#indiedev
Shader code in first reply!
More stuff > https://t.co/FqAsMb9Plg
🔥Burning Shell🔥
Enhance effects with depth and complexity! By using Pre-skinned local pos instead of LocalPosition, you can attach to your mesh before any animation is applied. Full breakdown:https://t.co/82OofpJ66J
#GameDev#VFX#RealTimeVFX#UnrealEngine