@GoldCageStudio Yeah, i've always liked the atmosphere; it feel more immersive then today games where they heavily use pbr
but i think what make old games look that is photo based texturing and vertex lighting or lightmaps (they use low res maps)
Lighting in playstation 2 games was something, vertex lighting. i've been fascinated by how this things work , i've always tried to understand how they achieved such good atmosphere in games like gow and pop #pop#vertex_lighting#gamedev#ps2#lighting#blender
@WeVennStudios the vertex colors in the shader ?
it's basiclly :
albedo = VertexColor * Texture
the colors u can bake them from a light or hand paint them
I’ve always been fascinated by how lighting was achieved in older PS2-era games. Last year, I spent a few months studying the techniques they used, and I’d like to share some images showcasing what I found.
#ps2#vertex_lighting#lighting
Crocotile 3D v2.6.2 now available!
🐊Lots of bug fixes/improvements/additions, so check the changelog for the full details!
Download and start building 3d models/scenes using 2d tiles!
#screenshotsaturday#lowpoly#pixelart#indiedev#gamedev