@TheGoomb1 Rockstar fans defending 30 fps is not new by any means.
Hardcore Nintendo fans moving away from their "graphics don't matter" stance is genuinly interesting though.
@PhantomationYT@Botcysincara69@Ridnarhtim Remakes in other media usually take signinficantly bigger creative liberties and don't try to directly replace the original work.
The degree of redundancy in many video game Remakes compared to the originals is why the concept of replacing the original is much more real.
@Orthodavec@Real_Jectell Out of curiosity, which one are you likely going to play the next time you want to replay OOT?
Won't the Remake just feel mostly redundant after the novelty has worn off?
@cosmicjester My conspiracy theory is that this is engagement bait and since you don't have a blue checkmark, you're just doing it for the love of the game.
@PanderShirts A 30 year old game that looks like a 30 year old game. So what?
Better graphics is a shallow motive for a remake and a waste of potential not to do more with the opportunity.
I prefer more ambitious remakes personally. Also because they don't try to replace the original.
Oh, I know.
99.9% of gamers already have a job and don't give a hoot about what the internet says, etc., but I think that still doesn't mean we shouldn't do anything for the 0.1% that does care deeply.
Ultimately we're just making products that entertain people and hopefully make them smile after a hard day of work.
@GermanStrands FF7 though I realize that's because it's arguably the furthest away from a 1:1 Remake.
It's the only one that actually tries to do something interesting instead of just making the same game again.
RE2 Remake is good too.
@csquaredEddy If anything is actually relatively new it's this nonsensical false dichotomy between fun and challenge people are trying to make, when challenge has been a fundamental aspect of video games since the very beginning.
@csquaredEddy The dumbing down of video games has been a topic of debate for decades. The reason the term itself is becoming more popular is because we've reached a point of absurdity where every point of friction is seen as a defect to be fixed in more and more games.
Too many people hate any type of tedium in games cause "I have a job/kids/school/friends/SO" (like 99% of the entire human race), and feel like they have to beat as many games as fast as possible on their imaginary bucket list, and if the game doesnt let them do that, it's bad.
@Skooch Those are Remake criticisms not OOT criticisms in general.
It's obviously supposed to be a faithful Remake, so people are gonna focus on the things that are different.
@Leifr_Fenricson@IdkNtm1 I'm not trying to unpair anything. I'm trying to make a distinction because you asserted they're literally the same thing, which they're not. One influencing the other doesn't make them identical.
@Leifr_Fenricson@IdkNtm1 You can have a continous steep learning curve with a non-linear difficulty curve. In fact most games you listed are like that.
Learning curve is the player leveling up it's understanding of the game. The difficulty curve is a measure of the game relative to itself.
@Leifr_Fenricson@IdkNtm1 No? Learning curve relates to the complexity of the systems and mechanics. A steep learning curve just means the player will take time to be able to use the available tools efficiently.
Difficulty curve is measuring the change in difficulty over the course of a playthrough.
@Leifr_Fenricson@IdkNtm1 I'm not twisting anything, you're just being very sloppy with the language you use. Learning curve is not the same thing as a steep unrelenting difficulty curve which is what you've described in your initial post and which is what I've challenged you on.
@Leifr_Fenricson@IdkNtm1 And criticising a game for being too easy doesn't mean people want it to be like Souls. That's why this whole discussion is stupid. It's mostly the defenders of overly easy games that bring up Souls games like there's not a massive inbetween space available.
@Leifr_Fenricson@IdkNtm1 Steep learning curves are perfectly fine. Armored core games are niche and mechanically very deep. It always had that aspect to it. You still have easier missions in between difficulty spikes even in that series.