Hello!
I'm building a set of tools that turn Smash Ultimate matches into data, you'll be to:
- automatically save replays
- add to or view a online combo database
- auto update startgg
- reconstruct a Tournament Stream
1/3
https://t.co/iIF65qOX5r
@field_warrior@FaithTKO For context one of their team asked to take the stock and the other with 2 stocks said no I can solo the k rool when I had 1 stock left at 100% and said “if I can’t solo him then what am I doing with my life” my teammate said “you better win after saying that”
@YouSoup_ssbu@xavierssb_ If two walls were hit on the same frame the second may have had speed decreased enough to allow for a tech and still shows the untechable flare, I’d be able to tell you for sure if you can upload the replay to the smash world sharing service
@YouSoup_ssbu@xavierssb_ Both of these have a wall jump after the untechable, if I can have a replay code from either of you I can tell you which status this is, which would answer if it’s a tech wall jump or a wall jump. kinectic speed vs invalid_passive_speed in common.prc, over 6 is untechable
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@AvengerSpencer@Poryg2n@PrinceDemo_ Replay files contain a checksum for every line of input which validates the locations of the fighters
Expanding that checksum system allows for per frame validation of other objects. Baking motion frames allows a ~70MB JSONL to show an entire replay
I've made a new post about the Smash ultimate replay viewer on Patreon, I go over Hitbox priority and some view options when viewing replays
https://t.co/uD1g3yqRxU