Sorry for the silence, was running some errands.
Back on for the entire night and pushing a whole host of updates.
In a few minutes we'll be taking the gameplay section of the web down as we push some graphics/rendering related updates.
We also will have the marketplace live by the morning in which people will be able to burn $CSOL in exchange for skins.
Thanks for bearing with us.
Since our last update, our site has see an additional 500 visitors and another 50 players.
As we introduce new features, we expect these numbers to grow significantly.
Someone turned .05 SOL into .26 playing CounterSol since we've launched.
We've been live for under an hour. 585 visitors, over 100 players.
Excited to share these stats in a week's time.
We've applied to the "Made with @unity" program!
Excited to see CounterSol spotlighted as an original web3 FPS game.
Remember to comment any features you'd like to see and we'll make them happen.
Someone turned .05 SOL into .26 playing CounterSol since we've launched.
We've been live for under an hour. 585 visitors, over 100 players.
Excited to share these stats in a week's time.
Our short/near term roadmap:
Marketplace for skins - will go to buying back and burning $CSOL.
Daily tournaments with team-funded prize pools.
Different game-modes beyond pay-per-kill.
Completely new maps.
As we said, CounterSol has been planned since October. We have a ton of updates already ready to go live, and this has been our first major stress-test of the game.
Excited to show you what's in store.
@Ohhso_ You can withdraw your solana as well. We have a ton of game improvements to make as this is our first inflow of 100's of users.
In time, you'll put those lives to work.
80 players online, we offer both a free room to test out and paid lobbies.
Currently you can buy lives for .01 SOL and you are paid for every kill you get.
As player counts grow, we'll have .1, .5, and 1 solana lobbies.
We've been planning our launch since October, and have a ton of plans to keep CounterSol around for the long run.