Jebs saying Hytale feels very polished is the best compliment we could ever get. He is someone I respect very much, and I know he doesn't talk much publicly about other games, so I appreciate that. I don't think people understand the complex design of Minecraft: all the features and systems working together to make a game. It takes 10+ years for these kinds of games to mature into a proper gameloop - very difficult.
I have been working with Minecraft as a modder for 14 years now and have hired and worked with over 300 people throughout my career. I know the genre very well, and I'm very critical of our own game - I agree with a lot of the negative feedback and take notes all day. I have been saying for months that Hytale still has a long way to go, and I still believe it, which is why I keep working every single day. Hearing that Jebs says he will come back to play again later is great, hopefully, to experience the true vision we have for Hytale. Respect to the Mojang team for playing, hopefully they understand the different vision a bit more and feel more comfortable with us being around!
By the way, I understand Jebs' sentiment when he says, "I'd rather just play Minecraft." At this point, he is probably right to feel this way; we haven't had time to add all the features that make us unique, and the early-game experience we have is quite barebones compared to what we can do with World Gen V2 and other upcoming features. We don't have instanced dungeons, bosses, quests, stories or anything right now. All of this is planned, and the good news is, we have the team for it.
Truth is, many of us want something new, more combat-adventure-based, exploration and fantasy-based, and this is why we are making and playing Hytale. It's not to compete with or replace Minecraft; we just want something that resonates with us. Personally, grew up with Warcraft, Diablo, D&D, and all these amazing fantasy experiences. I wish my kids would feel the same way I did when I first stepped into these amazing fantasy worlds, and that it would spark their creativity as it did for me.
In the coming years, you will see a major shift between Minecraft and Hytale as we expand our production of extensive modding tools, fantasy worlds, and much more. I suggest you all go back and read our blog post about World Gen V2. This is where we will shape the future of Hytale for adventure mode, and it's worth reading. I also consider PvP quite important for us, so keep an eye on this in the future as well.
Thank you everyone for your support!
Now, let's go back to work and get things done!
Mesa generator made with worldgen v2,
only issue with it is the time it takes to generate.
Also with how fun it is to make stuff like this, i think i will hold off on porting my mc mod and just make more world gen stuff.
#Hytale#HytaleModding
No Man's Sky once Again just Reached over 100k Players on Steam After 39 Major free Updates
The Highest Number since the Launch 2016.
It's so beautiful to see the numbers are increasing every hour ❤️❤️
Well deserved @NoMansSky@hellogames ❤️❤️
#NomansSky
Help get someone a job and RT this! I'm looking to hire a talented artist for a FULLTIME position. Someone that's good at a variety of styles (flat colors to realism), character likeness and environments. If that sounds like you, please post 4 art samples below.
as a fun project to do whilst out of a job I am doing some minecraft videos on building ancient rome in minecraft, check it out!
https://t.co/qi1LD08268
We're hiring a VFX architect for the Riot MMO!
If you've ever side-eyed a VFX system and thought, "I wish they had...," we want you.
Modular, scalable, Niagara-powered. Want to build a highly ambitious MMO?
https://t.co/3GH3LsdNVv
#vfx#niagara#unreal#gamedev#riotmmo
I left Hytale in 2022 because of a close family member's illness. Grief will really destroy your creative energy. I missed the team and the project so much, I secretly hoped I could eventually come back somehow. I'd have done anything to get Hytale out to people, i loved it.
This is all I've been doing the past 3 years (besides being a baker, barista, pizza maker, very briefly working at a paper mill, drinking too much lol)
I've spent the last few years working odd jobs, but god damn do i miss game dev. I kept intending to learn a proper tool for creation, like Unity or Unreal.. but instead I dumped all my creativity and 2000 hours in to a game called Valheim. So have some screenshots of that lol
A game that works as a gateway to game development itself. A set of tools to make art, audio, code, gameplay. It really was all there, and it fucking worked. Man, how many sick ass ideas have gotten buried because of expectations? Just because they weren't quite "good enough"?