@sivhades They could have just nerfed the dungeon XP slightly so that spamming them isnt as efficient without completely killing their replayability. Not everybody who runs dungeons multiple times is some crazy power leveler.
@sivhades This is a very retail way of thinking. In Classic, dungeons were meant to be run multiple times. Thats why they are so long and you cant always do all of the quests in 1 go.
@Typerighting I had what felt like a retail group in RoL. They made us skip everything we could to go to specific bosses, then when we cleared all the bosses they wanted they randomly wiped us so we could just go back to the entrance instead of walking back
@ScripeWoW@tarea68736 Those people are going to move on to the next most efficient way to level, thats how they enjoy playing. Blizz shouldn't ruin the game for regular players who just genuinely enjoy dungeons over those people.
@LotharHS Ban Defy - card is toxic, boring to play with and against, cannibalises deckbuilding and sideboarding processess, limits future card designs. And it’s not even that good of a card. What’s also funny is that you basically can’t play any real spell deck because Defy just fries you.
@MMullen06482846@towelthetank Even if I enjoy something I still want to feel like im getting value from my time. I work full time, im not wasting 2 hours of my life for no XP and probably no gear.
@ChrisJDistasio@towelthetank They have to travel to those instances and find people to be in tbeir group. They arent sitting in org just accepting a queue over and over again.
@ChrisJDistasio@towelthetank Why do you care? If its about the journey then why do you care if YOUR leveling is efficient compared to dungeon grinding?
@ChrisJDistasio@towelthetank Why not? We can cater to people who like transmog because "thats how they like to play" but we draw the line at people who like dungeons? Are dungeons not part of the game?