https://t.co/3rcDMhThUY
Getting Integer.MIN_VALUE (-2147483647) and Integer.MAX_VALUE (2147483648) of redstone in less than four minutes (in 1.8.x)
[Explanation in the video description]
5 minutes break 4K CTB "pp record". (223pp)
[Using a reworked Movement skill system that removes everything that is not related to "Teleport"]
Previous "pp record" on this "new pp system" was C-TYPE [SS-TYPE] +DT (208pp)
This system greatly buffs fast "left-right" so far... lol
"Free pp" if you are good at streaming "accurately" (with a constant "early offset" for catching fruits)
(It's also likely this pp amount is biased by the code being taken from Movement skill and slightly adjusted, so it's probably a lot less in practice)
5 minutes break 4K CTB "pp record". (223pp)
[Using a reworked Movement skill system that removes everything that is not related to "Teleport"]
Previous "pp record" on this "new pp system" was C-TYPE [SS-TYPE] +DT (208pp)
This system greatly buffs fast "left-right" so far... lol
I could make a Lanes mod switch to compact these sort of buzz sliders (from standard), this used to be the way my 2021 gridmaps worked. But yeah I think keeping the original converted maps is more fun. (Since they are 1:1 mapped to the lanes)
I thought the changes I made to get closer SR/pp with this "teleport" skill were wrong...
(This Expert convert map is 8.93*, instead of being 3*-5* like others...)
However this appeared at the end of the map XD:
It's still overweighted ofc.
I'm using a reworked "movement" skill (renamed as "teleport") with most of the "movement" features removed to fit with "teleport".
Maybe later I'll try to think how to make it more accurate and scaled to movement skill...
Ok this sounds more of a ragebait, but in all seriousness...
This is quite a missed chance, since catch could have "aim" [X position of notes], "speed" [counts of left/rights], "accuracy" [tiny droplets? could be 0% if none] and "reading" at the end of a play...
one day
Now I'll fix custom keybinds (I can't get the ones different from default to work), add an actual pp system and fix the map difficulty labels updating too late .. and should be it.
Then I can finally play better this non-existent mod haha. (It's cool to play your own mod)
Showcasing 4 things at once:
1. Replays working with Lanes mod
2. Annoying replay thing that breaks Lazer playback on all modes with fast forward/lag. (Note: The frames were correctly recorded)
3. Auto CS resize with HR/EZ/NM and high lanes count
4. Auto mod with Lanes mod
This would fit on the Lanes mod, especially for making interesting patterns perhaps. (Mostly a reading difficulty, but would be interesting to have one more fruit type in the map lol)
Back with the OG keys count... (6K CTB)
Next I'll make the automatic CS conversion (no more DA mod usage with custom CS)
The logic will be to use the minimum increase of CS that fits all the lanes in the playfield.
And... Auto generator, so I can do proper showcase of maps.
Also, I was thinking about making the "Teleport fruit" and create a map with it.
(This will be incompatible with RX, though, so it's not truly mod independent)
Teleport fruit: Two fruits "linked" together and an arrow pointing towards the fruit you'll be teleported, see image: