The fact that Blizzard pushed this patch without considering that major events like the France tournaments and China tournaments are just around the corner shows how little attention they’re paying to StarCraft II.
I know my opinion might not carry much weight anymore since i'm merely a spectator, but i've never really cared much for this idea that reducing workers would bring back.. anything really to @StarCraft
The level of play and diversity outside of coin flips in LotV and all these years on is far superior compared to what we used to have in HotS and WoL.
My perception is people are correlating the "glory days" of SC2 with a change such as the worker one, but those days are long gone and wouldn't be restored by slowing down the early game.
To me it feels so ham-fisted. For a game as complex as an RTS, and especially the evolution of SC2 over so many years, extreme testing and tweaking of more nobs would be required to make something like this fit seemlessly. Then even if it did fit like a glove, would it push the game in the right direction, upending an economy structure that clearly worked.
I'm all for wild changes this far into SC2, but I don't think this path will attract people back to play or even watch. Pie-in-the-sky wild that would or may attract would have been to just add a unit or two per race and tweak those... but maybe that would be crazy wishful thinking compared to just changing some numbers.
Anyways probably nothing that hasn't already been said by others. Just thinking outloud.
Love you SC2 family <3
Very surprised the PTR patch has been pushed live so quickly, it looked like the amount of drastic changes and no real rush to modify the game that they could have waited for say... the end of Maestros that has been played entirely on the previous patch?
Biggest smile i've had in quite a bit while playing sc2 today .
Zerg is disgustingly OP in the PTR and wost last long but at least it's mega fun right now.
Larva change is insane