3D artists should stop hating AI..
this Plugin for Blender, unity and UE5 turns any webcam video into full 3D motion data in real time.
208 skeleton points. 0.1s latency. Runs locally on 8GB VRAM
100% free to try.
Meta and Unity are continuing to work together to make Quest development more efficient and easier to iterate on from first setup, to input, to performance, to validation.
By connecting Unity’s environment with Meta’s Quest platform tools, AI can help reduce friction in project setup, platform configuration, input systems, and optimization.
🔗 Check out Meta's Quest Agentic Tools resources to start building with Meta VR CLI, Meta XR Operator, and Unity-connected AI workflows for Quest: https://t.co/E6EaI9Epys
#UniteSeoul2026 @MetaforDevs
Many developers overlook community feedback in game engines. Iterating on user experiences can refine tools—turning good vibes into great gameplay. Listening creates a better product and a stronger community.
Don't forget to tap in to our Unreal Fest Chicago YouTube playlist!
We're starting to roll out the incredible talks and sessions that took place last month, alongside our already available clips from State of Unreal 2026: https://t.co/AxEqzwHd7T
Fable + Unreal Engine Createlex MCP, currently creating an infinite procedurally generated world with different biomes and villages . https://t.co/jzUztXb7Eu #UE5#MCP
Our users have been using our Unreal Engine MCP for the last year vibe coding video games. Download today at https://t.co/oeCjquJjtH #vibecode#UE5#gamedev#ai
Kimi K3 has received far more love than we expected, and our GPUs are feeling it.
Over the past 48 hours, demand has pushed close to the limits of our current capacity. To protect the experience of existing subscribers, we're temporarily pausing new subscriptions and prioritizing compute for current members. Existing subscribed users are not affected.
We're adding capacity as fast as we can and will reopen new subscription spots in batches.
Going forward, we'll also split membership into two more focused plans: Kimi Membership for Kimi Web, App, and Work; and Kimi Code Membership for coding workflows. This will help us match compute more precisely and keep the experience stable.
Thank you for your patience and understanding!
I tested Kimi K3 vs Claude Opus 4.8
Same prompt, an armory bay with lighting, props, and detail. Top is Kimi K3, bottom is Opus 4.8.
It's not even close.
Kimi K3 built a full scene with textures, proper lighting, ammo crates, weapon racks, working detail everywhere. Opus 4.8 gave me a near empty room with a couple of floating tables.
No doubt it beats Opus 4.8. Kimi K3 is Fable 5 level, and it's clearly better than GPT-5.6 Sol at 3D and games.
An open weight model just matched the best closed models on the market. Let that sink in.
For 20 years, Roblox has been on a mission to remove limits on what gaming is – and what it can be.
Today, we're introducing Build – a new way for anyone to create a game on Roblox from their phone. And we’re expanding AI-powered tools for developers of every level.
We're doing this for one reason: The world needs more play.
Play is humanity's oldest technology for connection and learning. Before agriculture, before commerce, before civilization, we played together. And as the world has become more fragmented, the need for play only grows. Our role is to remove every obstacle between that play and the people who want to create it. Faster iteration and fewer technical constraints. And more room to push further than a single creator – or a small team – could have gone in the past.
This isn’t just for studios who've already proven themselves. Some of the most important work in this industry has come from first-time creators – who were often Roblox players first – with a single focused idea.
Between now and RDC, we'll incrementally roll out what we are building to make all of this real – new tools for creators, new ways for players to play, and new ways for people to find the things they love.
HUGE NEWS for the #Blender and @UnrealEngine community!
We've integrated Epic's OpenRigLogic from the new MetaHuman Devkit directly into our Character DNA Addon — and made it totally FREE!
Read our post about it and the new pro features! 👇
https://t.co/BN0UvXxeZu
Get 1-to-1 #MetaHuman rigs inside Blender today!
#b3d #UnrealEngine5 #Animation #TechArt
🎹 Just dropped my beats in ProStudio3 — full multi-track studio on my phone with insane 3D audio visualization & AI tools!
From idea to studio-quality track in minutes.
Download now https://t.co/38udB6vEo0 👇 #MobileMusic