@GoldenJoysticks@house_house_@PotNoodle It makes me very happy to see the people mocking all of the pearl clutchers. Perhaps the gaming industry is actually healing a bit?
Yall, I have had three AI marketing companies reach out to me in the last two days.
I really chose the worst six-month period in the history of video games to announce my game π
@SyntheticBeef I find the use of generative AI in a medium like video game design distasteful, but the performative outrage about games that they were never going to purchase in the first place is even more so.
Every crop in the game, seed to harvest, one season per column. Each is included in at least 1 recipe, so they are useful well past just harvesting and selling them!
Recently got a chance to check out the demo for @CritbyteStudios upcoming action RPG set to release next year! I was a fun experience! https://t.co/wqvyNKaHLQ
#indiegame#IndieGameDev
Working on the Sword & Soil art style: the world map, enemies, market stalls and HUD icons all got a pass this week.
The goal is one consistent look across the whole game, and I'd it's coming along smoothly.
What do you think?
#pixelart#indiedev#gamedev
@LianesGarcia Good choice, theyβre my melee choice when playtesting.
Each class has its own ability set, with a bit of crossover between classes, but up to about 12 spells! So, separate is the goal.
Four classes, one green slime.
Warrior roars and smashes, Monk rushes in with ruthless speed, Wizard blasts it with freeze, Paladin calls down a blessed strike.
Which one are you starting with?
#indiegame#pixelart#gamedev
Last night of the autumn fair in Riverford. The lanterns are lit, the stalls are still open, and the whole town is out π
The free demo for Sword & Soil is on Steam now!