Monumentality is still in development!
I took a month long hiatus in March because of exams, but right now the enemy AI is being revamped to better match the genre shift from movement shooter to immersive shooter! I'll keep you updated.
2 out of 6 weapons remodelled and retextured! The rest are already modelled too, they just need their texture. Due to our artsyle shift from ps1 to an early 2000's style, this process is more complicated. Old vs new comparison:
@Qyuwi_Ai Thanks for the support and feedback! It is very much appreciated. We wrote down the water sound thing, maybe we will change it in a small hotfix with some other stuff
@ZebrelArt Hi there! Thank you for your feedback. The lack of sun is a completely intentional decision that aims to not feel right! After all, the levels are meant to be dreams. We are glad you enjoyed the game and noticed that small feature :)
Still working on liminal game, i'll probably upload some snippets next week. Have been adding a lot of settings to the menu for making the game more accessible and comfortable to play for everyone, and also polishing a lot of levels visually and in performance terms.
Researching on how to add Linux support for liminal game, if it works, I will implement this for monumentality too in the future. No luck for Mac users tho, as an apple machine is needed for building the project (which we don't have)
Also the levels are not designed for streaming, as no loading zones or such things were thought for them in the first place, so I decided to just stick to the old level loading system for this game and call it a day.
Took a break from liminal game to mess a little with bombs in monumentality. Also refined some of the existing boss mechanics.
As for Liminal Game, I tried implementing level streaming but it had too much of a performance impact when two levels where active at the same time and-