Inside the Crow's Nest is OUT!
From the Crimson Covenant Team, a student team from @esat_valencia. We would like to thank you for the support.
Now go play the game, and explore the cult infested monastery of The Forgotten One.
Link Here: https://t.co/doxDXT7ktd
Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher.
They released a critically acclaimed game that sold 2m copies at 20$. How much does the dev actually earn?
🧵THREAD: How Selling 2 Million Copies of Your Game Can Still Leave You Broke
Game dev economics are brutal. Let’s break it down.
You make a hit. You sell 2M copies. And you still can’t fund your next game. Here’s why: 👇
1. Your game cost $10M to make.
A publisher funded it. They also spent $2M on marketing.
So you owe them $12M before you see a dime.
2. You price the game at $20.
But let’s be real: most sales happen during Steam discounts.
Your average sale price ends up around $10.
3. You sell 2 million copies. Success, right?
Gross revenue = $20,000,000
4. Now subtract platform fees.
Steam takes 30%.
$20M – 30% = $14M left
5. Publisher takes first $12M to recoup dev + marketing.
You haven’t made a cent yet.
6. That leaves $2M to split.
Your deal is 70/30 — in the publisher’s favor.
You get $600K. They keep $1.4M.
7. Now subtract tools + taxes.
Engine licenses (~$15K)
Taxes (~50%)
You’re left with ~$292,500
8. So after selling 2M copies...
You, the dev, have ~$292K in the bank.
Your next game also costs $10M.
You’ve got 2.9% of that.
9. You made a hit — and can’t afford to go again.
This is the trap:
Success doesn’t equal freedom.
Not when platforms, discounts, recoup, revenue splits, and taxes eat everything.
10. Want to self-fund your next game?
Then your current game has to:
• Sell more
• Stay at full price
• Or be self-published
Anything else = the cycle continues.
11. TL;DR:
2 million copies sold
$20 million earned
$292,500 in your pocket
Dev life is way less glamorous than it looks.
Stay sharp. Stay indie (if you can). 💀
The worshipper you´ll find at the Ritual Hall takes part of the cult rituals that will allow the Forgotten One to regain their power.
3d Model by Ines Jackson
Ritual Hall Dressing by Ines Jackson and Juan Pablo Suñer Cid
#GameDev#SurvivalHorror#UE5
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Some of the worshippers stay in the library, attempting to translate the ancient language of the gods which holds magical Powers.
3D Model by Juan Pablo Suñer Cid
Library Dressing by Celia Heck, Carla Bernad and Alex Iserte
#SurvivalHorror#UE5#GameDev
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Meet the 3D model of one of the many crows that roam the monastery in our survival horror game!
They're common, mysterious, and central to the game's symbolism.
The crows are always watching 🐦⬛
Artist: Carla Bernad 🎨
Powered by @ESAT_Valencia#gamedev#3dmodel#ue5
The worshippers are the lowest ranked members of the cult, and they do minor jobs on the monastery. This one is in charge of watching over the sacrifices.
Minion model by Juanjo Sanjuan
Dungeon Dressing by Marcel Sanchez @marssdust
Powered by ESAT
#gamedev#Horrorgame
With all the effort we have been putting on this project, this is the actual state of the last level. All this work couldn't have been done without the designers, artists, programmers and musicians that take part on the project.
Powered by ESAT valencia.
#SurvivalHorror#UE5
Take a look at the actual state of our church. The artists have been putting the work on the dressing.
Art by @inesjm__ (Instagram) 🎨
Powered by ESAT valencia.
#IndieDev#SurvivalHorror#UE5
This ancient runic language holds the key to all the magic used by the cultists. Will you be able to decipher them and use them to your advantage? Make sure to check it out when we launch our game!!
Art by @marssdust 🎨
Powered by @ESAT_Valencia#ue5#gamedev#survivalhorror
Here's the concept art for The Hunter's crossbow 🏹 🐇
It features a rabbit emblem, a nod to the protagonist’s noble lineage, and a symbol of his descent from hunter to prey
Art by Celia Heck 🎨
Powered by @ESAT_Valencia#ue5#gamedev#survivalhorror#conceptart
I'm Proud to show the current state of my level for my Final year Project. I am grateful to have a team of very talented designers, artists, programmers and musicians that all pitched in to be able to get here.
Powered by @Esat_Valencia.
#SurvivalHorror#UE5#ScreenshotSaturday
We present the concept art of the Magic Lamp 🕯️ 🐦⬛
Its glow repels the corrupt fog, allowing the hunter to enter cursed areas and uncover hidden secrets.
Art by Marcel Sánchez and Carla Bernad
Powered by @ESAT_Valencia#conceptart#ue5#gamedev#unrealengine
We present the concept art for The Dagger🗡️
A cursed relic that can bring the God of Chaos back to life through sacrifice.
Its gem is more than mere ornamentation... it speaks. The wielder listens to his voice.
Will you resist his call?🕯️
#UE5#indiedev#conceptart#gamedev