🚨GIVEAWAY TIME🚨
Thanks to the fine folks over @Warcraft I have the opportunity to give away ONE Warcraft Forever Collection!
This includes beta access to WoW: Forever, Warcraft III Reforged, plus the new expansion, Forsaken Kingdom! Along with all of the other goodies that will be coming out on Nov 4th, 2026
TO ENTER:
✅- FOLLOW
✅- LIKE AND RETWEET
✅- Comment what race/class combo you are going
Winner will be drawn on September 20th, 2026! #WoW_Partner
I'll head to sleep now..
Hopefully the feds won't catch me 😱😱
Just kidding. They never will.
New leaks that won the poll will be posted in the next 18 hours.
Good night Fans,
And Good night @RockstarGames 😉
🟢 XBOX: Inventó el sistema de logros en los videojuegos, tiene Microsoft Rewards con premios reales, escucha a sus usuarios e implementa mejoras.
🔵 PLAYSTATION: Mejoró y perfeccionó el sistema con los Platinos, separando listas del Juego Base con trofeos de DLCs y en cada generación añaden mejoras.
⚫️ STEAM: Tiene su propio sistema con su “Platino” y tiene una red social interna donde puedes comparar, ver o ayudar a otras personas.
🔴 NINTENDO: 🦗🦗🦗
Muchos se escudan en que “Nintendo quiere que juegues divirtiéndote” ¿Acaso los logros no son divertidos?
“Nintendo no quiere que hagas tareas absurdas” Los juegos de Nintendo van literalmente de coger 1000 plátanos, 999 estrellas, 400 Pokemons, 1000 kollogs. Muchos de estos con trofeos internos.
Muchos critican los trofeos por qué según ellos “son para fardar” pero luego les ves subir por aquí orgullosos que han cogido 1000 bananzas en DK Bananza o las 999 Energilunas del Odyssey.
A esta gente le voy a decir un secreto: NO SON OBLIGATORIOS, solo es dar más opciones OPCIONALES a los jugadores.
Hasta Android o Apple lo tienen pero a Nintendo no le da la gana currarse algo guay. Los defensores de que no haya logros en Nintendo son los primeros que sacarán pecho el día que los implementen, guarden post.
Sea como sea tampoco creo que sean necesarios como tal, pero si me gustaría poder ver en mi perfil el porcentaje de compleción similar a este diseño que hice 👇🏼
Lo que me gusta es coleccionar de manera visual juegos al 100%, no presumir ni competir.
¿Que pensáis?
Now's your chance to get your hands on an Oblivion-themed bundle worthy of a Grand Champion! To enter, just follow and repost — three winners will be picked a week from now!
Full rules: https://t.co/5AbCHZUom7
The Elder Scrolls IV: Oblivion Remastered arrives on Nintendo Switch 2 on August 11. Pre-order here: https://t.co/Ckwmr7nC8e
#OblivionGiveaway
Hi everyone!
I'm currently stuck on the quest "The Long Game". My quest tracker and compass clearly objective me to "Talk to Marcelle Dantaine", but as you can see from the attached screenshot, she is completely unreachable or non-interactive behind the gate. #ESO
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
NVIDIA te cobra 19,99 dólares al mes por transmitir los juegos que ya has comprado.
Desde enero de 2026, GeForce NOW limita las cuentas a 100 horas al mes.
Si quieres seguir jugando, toca pagar.
Pero un desarrollador de Nueva Zelanda hizo algo diferente.
Creó Steam Headless.
Una herramienta que convierte cualquier PC, servidor o NAS en tu propio servidor para jugar desde cualquier lugar.
→ Se instala en Docker en cuestión de minutos
→ Compatible con NVIDIA, AMD e Intel
→ Funciona con Moonlight, Steam Link o directamente desde el navegador
→ Incluye Proton y soporte para Heroic, Lutris y EmuDeck
Es 100% gratis. Open-source. Sin límites de horas.
Mientras algunas plataformas empiezan a restringir cómo juegas a los juegos que ya has comprado...
Un desarrollador decidió devolverte el control.
Guarda esta herramienta. Merece la pena.
Repo en comentarios 👇
🌸𝗚𝗜𝗩𝗘𝗔𝗪𝗔𝗬:Forza Horizon 6 🏎️
Ready to hit the road in style?🌅
𝙋𝙧𝙞𝙯𝙚:
🎮 Forza Horizon 6
🌸 Cherry Blossom Whisper Shell for Xbox Series X/S
𝙏𝙤 𝙀𝙣𝙩𝙚𝙧:
-Follow @eXtremeRate@eXtremeRateJP
-RT & Like
-Tag a friend
🌍 Worldwide
Winner picked on May 20th.
#giveaway #forzahorizon6 #xbox #xboxseriesx #xboxgamer #gaming #gamerlife #racinggame #carculture
🎉 SORTEO GLOBAL 🎉 PARA TODO EL MUNDO
Gana un código digital de Final Fantasy VII Remake Intergrade para #Xbox 🌍
✅ Repost a este mensaje
✅ Seguir a @GeneracionXbox
📅 Ganador: 20 de mayo
¡Mucha suerte! 🍀
START THOSE ENGINES, JAPAN AWAITS 🌸🏎️
To celebrate the upcoming release of Forza Horizon 6, we're giving away 6 Premium Edition digital codes of the game. For your chance to win, follow @XboxUK AND:
💚 Comment for an Xbox Code
🔁 Repost for a Steam Code
Winners will be chosen on Friday the 15th of May
A nossa Dashboard criou vida… só pra você ter uma noção de como seria. 🎮✨
Imagina ligar o console e não ver apenas menus, mas uma interface que respira, reage e evolui com você. Cada movimento, cada conquista, cada jogo deixando sua marca ali — como se o Xbox entendesse exatamente o seu estilo.
Não é só uma Dashboard… é uma experiência viva, moldada pelo jogador. 💚
#Xbox #XboxBrDigital #DashboardXbox
#ComunidadeXbox