Konnex | Turning robot labor into on-chain liquidity.
Permissionless robotics market where physical work goes on-chain.
⚫️ Robots negotiate tasks
⚫️ AI + robots execute jobs
⚫️ Verified work → stablecoin payouts
Join the hub for the upcoming airdrop 👇
https://t.co/Jkw6ZwsGUZ
Summer SocialFest 2025 x Everreach Labs has wrapped!
Big thanks to everyone who participated on Micro3 🙌
🎁 $400 in rewards are ready. Claim your share:
🔗 https://t.co/2enI1dgZxv
Get an early look at REVENGE as @BeardedMuscle sits down with Design Director Phil O'Connor to talk about lore, core systems, and upcoming features.
👉 Watch Now: https://t.co/8JZbg3kkla
Being officially partnered with Twitch!
This unlocks new ways for players and viewers to interact, from in-game events to live rewards.
The future of spectator gaming is here.
At Everreach Labs, we’re not just building a game, we’re redefining the way players and spectators connect.
Our vision is a world where every match, every moment, and every viewer interaction shapes the story.
We’re not just building a game, we’re redefining the way players and spectators connect.
Our vision is a world where every match, every moment, and every viewer interaction shapes the story.
REVENGE is our debut, but not our destiny.
Everreach Labs is building a studio where every game is interactive at its core, powered by spectator-driven tech and community-first design.
This is only chapter one. 📖
Imagine 1,000 Twitch viewers all spamming ‘airstrike’… and it actually happens. 💥
That’s the future we’re building at Everreach Labs.
Spectators won’t just watch; they’ll ruin your day (in the best way possible). 👾
We’ve brought in developers from Call of Duty, Fortnite, Assassins's Creed, Rainbow Six Siege, and World of Tanks to shape REVENGE into a true tier-1 experience.
Gaming has always been about players.
Streaming made it about viewers.
At Everreach Labs, we’re merging the two, building worlds where spectators play a role in every match.
@_GETREVENGE_ is just the beginning. ⚡
Gamers now spend more time watching than playing. 👀
On average:
8.5 hrs/week watching vs 7.4 hrs/week playing.
Spectatorship is no longer secondary — it’s the future.