@pgleafy Thanks! I'm doing well!
I haven't been on my tumblr in ages but I'm active on another account still working on art and gamedev. I had to put the game on hiatus sadly and started a smaller, more viable new game project last year which has more stuff done
I'll finish it someday😌
I've been inactive for a while and progress on my game has been stagnating. I'll try posting an update in the next few days if possible.
Still working with blender but I might just start making levels instead.
Additional note,
in the video above there is only one door with just different settings. The key can be anything I type in and the door will always open away from the player
For the past few days I was working on doors that could be opened with keys. Keys can be removed from inventory. This little system can be reused for other items as well.
The easy part was making it work. The hard part was to make it work properly...
#gamedev#UE4
these are some of the settings I made. I don't plan on making various different types of NPC's but being able to change the behaviour in little ways helps make them more varied
So I've been silent for a while and wanted to show a sign of life. Still learning Blender as I go and I'm going through the donut and chair tutorials at the moment.
I'm also helping out a friend of mine with a different project.
#gamedev
I wanted to end the year with a piano piece I made for the game. I don't have a reliable way to record it so this is the best quality I have (so far..)
Happy New Year!
🎹🎵🎶
🎄 Merry Christmas everyone! 🎄
I haven't been able to work much on the game lately because of my nightshifts. But I'm still motivated to continue development.
For next year, I aim to release a playable demo/vertical slice. It won't be easy but I'm gonna try anyway!
Gonna start learning a new modeling program soon. For now I made some more sketches for NPC's. It would be a bit difficult to have them turning their heads towards you, I'll have to work with what I got.
#gamedev
Working on AI mk2. They can now stare at you if they see you, and if you get close enough they will chase you. Some AI will chase you immediately on sight while others will try to lure you in.
There is also a setting to change the "chasing speed".
#gamedev#UE4
I haven't drawn anything for myself in about a year or so and I feel that I'm getting rusty. I'm gonna try drawing again once every so often while I work on my game.
The hotbar didn't have a for each loop before so it would check every slot individually to set and swap items through 4 different macros.
Now I use only one function to set and swap items and it works like a dream.
I changed the way the items are displayed when they're active. Now they pop up like little cards in the bottom left.
Though the whole thing breaks if you deselect the item in the inventory while it's active...
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I'm putting together a new base to work on so that I can expand from it much easier. Animations and other assets aren't lost and can be used again for this iteration. This new inventory system can now have multiple inventory types that can sort the items by name.👍
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I'm finally on vacation!
That means I have time to finally continue to work on my game. The last couple of weeks was nothing but sleep, eat, work, repeat so I'm glad to get back to game development again.
For now I aim to have something to show at the end of the week.
Couldn't work on my game as much for the past few weeks.
I did make some new animations for walking sideways. Now I can focus on stuff in the distance by holding right mouse button. There are items I want to implement using this feature
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Full view of my rig blueprint. For the backwards solve I only did the limbs and the spine. I could probably do the whole body as well, but so far it still works fine when I want to edit or tweak the animations later.
#UE4#gamedev
Back again! Did some research on animation sequencer and how to use it. The walk animation is still stiff but together with the idle and running animation it isn't so bad. It'll do for now.
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