Pleased to announce that as of today, Island Invasion is now on Steam! https://t.co/9pQH1SRL0K
Arcardey tower-defence with endless randomly generated island strongholds to challenge yourself on!
#indiedev#gamedev#screenshotsaturday
Making the last changes to KenShape which will launch on Wednesday for just $3.99! Create an optimized (plus UV unwrapped) model of a sword + shield under two minutes ⏳ https://t.co/uaULooCYbm #gamedev#gameassets
Vastly improve my week (month...YEAR?) by picking up our turn-based mecha tactics game WARBORN, on any of the following platforms!
Steam - https://t.co/uFR3O2c7JJ
Switch - https://t.co/yQ1Y9vTY3L
PS4 - https://t.co/9XrlkvSLH2
Xbox One - https://t.co/568ancvA3T
🤖💥
Hi Twitter friends!
If you enjoyed playing WARBORN over the weekend and happened to play it on Steam, I would be really grateful if you could leave a review on the Steam page!
https://t.co/u1FRP7wlpX
Thanks :D
Coming to Steam later this year🤩
Wishlist today! https://t.co/1FjgW3H7NM
NEW FEATURES INCLUDE
Cross-platform cloud save – play on PC, Mac, iOS, or Android
'Olympus' game mode – compete in 'speedrun' and 'endurance'
Colour schemes
Instant replay
+more!
#ocogame#indiedev
Massive congratulations to @RaredropGames@JoshReganDev for delivering Warborn today! Just under 4 years of graft, looking forward to sinking some hours into this later!
🔄 Turn-Based Tactics
🔥 Quick-Fire Clashes
🤖 Deadly Mecha
It's time to bring peace to the solar system. #WARBORN is OUT NOW on #Switch, #Steam, #PS4 and #Xbox One!
🔗 https://t.co/Yh9OVzeB3H
🔗 https://t.co/vMWxGIkyEd
Spent a bit of time fleshing out the city for my latest creation. Based the bridge roughly off the Worcester Bridge. Also: manhole covers, bins, and a zebra crossing!
#gamedev#madewithunity#indiedev#3dart#lowpoly
ISLANDERS IS OUT on @steam_games!
We've worked really hard and are super excited to finally share our game with you. The most difficult part now is letting people know, so RTs are suuuper appreciated! 🧡
https://t.co/z0o6lsDPeT
#indiedev#madewithunity#indiegame#gamedev
Modelled a supermarket and two types of cars this weekend, as well as roads, traffic lights, lamp posts, and a dumpster. Guess which car is based on my own (clue: it's not the BMW).
#gamedev#indiedev#lowpoly#3dart
Spent a fair bit of time this weekend modelling some of the assets for the bathroom, + some early UI work. Satisfying to see something other than an empty room!
#gamedev#indiedev#madewithunity#3dart
implemented trackball camera this week, and started working on a UI for assigning survivors to rooms in the base, plus some build buttons. Simple, satisfying code!
#gamedev#indiedev#madewithunity#screenshotsaturday
practicing a bit of 3D modelling this week, assets for game #2. Makes you appreciate the subtle details artists put in games, like doorbells and latches! Improved significantly with Unity's post-processing volumes.
#screenshotsaturday#madewithunity#3dart
Here's a blast from the past! Island Invasion initially had the player place down a Command Center to protect, which enemies would kamikaze until it ran out of health. Found the model while cleaning out the project!
https://t.co/9pQH1SRL0K
#indiegames
Last bit of balancing on Island Invasion's new features, a little extra game design goes a long way!
Update coming this Saturday, for free, naturally. But if you don't own Island Invasion yet: https://t.co/9pQH1SRL0K
#gamedev#indiedev#steam#indiegames
@spectrum48games no, usually "come get your daily reward!". A fair few games I've removed due to notification abuse. If I want to return to the game, it's because I'm enjoying the gameplay, I don't forget about it. Exception might be "we've added new levels!" or something.
In the process of implementing a "continuous" mode in Island Invasion - an unlimited stream of enemies with no breaks!
It's suitably hectic, and will be included in next month's content update!
https://t.co/9pQH1SRL0K
#gamedev#indiedev#steam
Been working on a number of new features for the upcoming Island Invasion free content update. First up is "Powers", expensive yet devastating abilities to help turn the tide when you need them most.
https://t.co/9pQH1SRL0K
#gamedev#indiedev#screenshotsaturday