I'm going to be honest with y'all, I have not used BlueSky much since I set it up earlier this year. If enough people migrate that way that change tho. Link to my profile here: https://t.co/QYjc5AE5WK
New Multiplier just went out. It's about the future of Resident Evil and Capcom's appetite to resurrect the series past. Big thanks to Harrison for making the time to chat. https://t.co/KvDRss3wGg
The new issue of Multiplier just went out. It's a chat with the co-founder of Drop Bear Bytes about CONSCRIPT and the myth of the solo dev https://t.co/b8zLo7SC57
Very happy with this week's issue of Multiplier, which involves me chatting with the dev behind Esoteric Ebb about putting the playfulness back in roleplaying games https://t.co/HbV4W1DSip
Thrilled to share this week's Multiplier, which features a chat with cofounder David Gaider on Summerfall Studios' fledgling foray into the rogue-lite deckbuilder subgenre https://t.co/wp2UQNhg9Y
Trying a few new things with this week's issue of Multiplier but I hope y'all enjoy it. It's a chat with Blizzard's Morgan Day and Ely Cannon about The War Within and everything that came before it. https://t.co/h1JCFMcH41
Multiplier is returning to regular programming this week with a bunch of very good words about greenwashing from @Alicedkc and myself https://t.co/4MJNSlQ1EL
New Multiplier just went out. Shoutout to Rick from Hojo Studio for making the time to chat through cozy games we played over the holiday break https://t.co/IeelkBAUpt
Chuffed to be up for best games journalist, best games reviewer and best consumer technology journalist at the Lizzies next week! The shortlist of nominees this year is stacked tho so consider my fingers crossed 🤞
I spoke with @chumb0e for Multiplier this week. Check it out if you fancy reading our thoughts on pacing and how it fits into the broader puzzle of smart game design https://t.co/M8Q9p8LSEq
New Multiplier dropped this morning. I caught up with the game director behind Incolatus: Never Stop, Girlypop to talk about style, substance and how one of the most colorful shooters I've seen in years remixed itself https://t.co/cJZJJagVNS
New from Multiplier: The first of several more "rapid-fire" check-in chats with folk from across Australia's game dev scene just went live! Thrilled with how this one turned out and excited for the weeks ahead. https://t.co/QudeaFy0Rr
My birthday is tomorrow, so I decided to treat myself with this week's issue of Multiplier. It's a chat with the one person who might be more obsessed with Hellgate: London than I am. https://t.co/viwxR9NnlC
This week's issue of Multiplier just went out. Thrilled to go deep on all things Diablo with @ZachariahK_ Those who aren't subscribed can find it here: https://t.co/flxpelAxHk
This week's issue of Multiplier is all about making sense of Concord and how it fits into the long history of big budget live service bets that didn't quite pay off. Check it out! https://t.co/oxENy04dxL
I am bad at promoting it but we are on the ground at CES this year and you can find all our coverage via this wonderful hub page that Brodie put together https://t.co/0hqSTSU3Vg
First Multiplier of the year just went live. It's surprisingly timely as well, featuring words from @AshWayling about Marvel Rivals https://t.co/KHT9TmUvPk
Final issue of Multiplier for 2024 just went out. In it, I sat down with @Hewso81 of @Player2au to reflect on how Australia's game journalism scene has changed over the past decade. https://t.co/IT75WGA9oR
I'm on break but if I was going to write a review for Marvel Rivals I would probably title it 'Overwatch Too' because it really does make a lot of smaller QoL gameplay changes that seem like missed opportunities for OW2 in retrospect