To everyone still trying to get into Cybersecurity, my first few weeks have been about learning to learn and that’s what your recruiters will be wanting to see too
#Cybersecurity#JuniorSocAnalyst
The purpose of this twitter account will change on Tuesday from Video Game Dev to the new industry I will be working in.
The video game industry has been declining for many years and I still believe AAA development needs to collapse before the recovery process happens
#gamedev
@Ghostcrawler Because in WoW it was the most efficient way to gain xp so it becomes a grind instead of a story moment after the first run. Plus the best gear is found in dungeons/raids so it becomes more grindy than fun
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (https://t.co/YOA8dvVdjO) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: https://t.co/yG9GW4Hu3z.
Oh wait, Unity is taking a cut on every installation. That is horribly devastating, if they are following through then they need to make it unique to official stores for at least some damage control
I wonder how devs will react to Unity’s new ruling of taking a cut of all sales of a game. That is horribly damaging to those who make a deal on gamepass since free games will also have a cut taken regardless. Loads of great games are made from Unity and I hope they revert this!
Here is my second dev blog post about my second key mechanic of the game, the problems I face, what I have done since last time along with how I did them.
#newblogpost#Game#Dev#Unreal#Engine https://t.co/nmJMsXqjH0
Blog post coming either today or tomorrow, it will be about what else I have implemented into my game as well as the second key mechanic I plan to implement into the game.