It's sad to see the current state of the gaming industry take the anti-physical approach to ownership. One of my dreams is to see one of my games on a cd at a game store but i guess thats impossible in the foreseeable future. There's always a place for physical disc and cartidge.
The devs at Mixtape did it right. Small team. Clear vision. Scoped properly. Likely profitable. But the 10/10 reviews?
I break down why the scoring system feels broken and what we did on Crimson Skies.
https://t.co/bupCjH9lCd
@AllNattyBEAST@OnTakahashi If 'they' is referring to the Mixtape Dev team. You would had to dig into development timeline and budget. Realistically, Mixtape mostly likely needed a prototype or build that required funding before being shown to Annapurna Interactive. So the answer is - it depends on when.
@AllNattyBEAST@OnTakahashi The nature of what indie is highly debatable. If you are asking about my opinion it would be in line of other media such as film where indie is defined as outside the "major studios". MOST Australian indie games are dependent to just start the prototype as pointed by OnTakahashi.
@TheRealHILF Agreed. I seen some wild takes in this drama but the one I'm most critical of is the one that attack the governmental funding. The amount of money used to fund is miniscule compared to the amount of funding goes to other media streams like sports and film.
I guess the irony is that people are now using an imaginary measurements to assume millions of dollars was spent to just getting the music license which in turn contribute in a misinformation campaign. I guess the moot point is trust and transparency between industry and audience
Music licenses and perpetuity music licenses don't have a set cost so it's going to be unknown to the public how much all of this cost unless revealed. I did speak to one of devs at SXSW in a really weird and funny convo. I did ask about the music licenses and-
from what I know because they had a couple of licenses from some bands, the other bands started to agree to a lower cost. Bands also read through the game's script which was the harder part of getting the licenses. I was only told whatever number I was thinking of... it was less
@OnTakahashi I think that what this discourse really show is that a lot of people don't understand how indie games get funded and made in Australia. Australian indie games are in an uphill battle to get attention and funding. Any dev here would need that funding for multitude of reason.
Extra Note: there are other ways of funding like patreon or kickstarter however with increased censorship from payment processors and bad apples (projects not being deliver). I do believe a lot of the audience stop using them. It can work but for certain genres but not all games.
This is such an ass take that I had to rant about it with the Mixtape drama.
1. Australian Games funding is already so bad that miniscule of arts funding even go to gaming. Most funding do end up in other streams such as film, music & opera. Most of it ends up in sports arenas-
More I hear about this budget the worse it gets each day!
And I just found out that game Mixtape, was funded by Australian Vic Gov....
That's right, Aussies are getting taxed more to pay a game studio that has a billionaire backing it, make a game to promote DEI slop.
then you should move to another country and use your efforts to grow there because Australia will hold you back. I heard countless of tales where devs would move just so they can make their fun passion projects. So let's not defund gaming. Let's make good games.