My new book is out! 618 pages of tutorials, code, images, and insights about game development in Godot 4. During the first week, the discount code 20INTRO is active. #Godot#Godot4#GodotEngine#GodotTips#devlog#indiedev
https://t.co/kvKjy3a0nV
Hello, everyone! I will create an infinite tunnel using a so-called Menger sponge, which is a three-dimensional fractal that we'll project onto a two-dimensional plane. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/79AT9s7oSj
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects. Anyway, let’s take a look at how to program a four-dimensional cube. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/6Eaj8OmJOo
Hi everyone! As the title suggests, this effect will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/roiSSueU8V
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/3y9a2JeGKf
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/WAGytgaR3u
Hello, everyone! In this video, I will create a simple shader for generating an animated star using a noise texture. We will have plenty of parameters available to customize this effect. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/ROAGDpmc2m
Hello, everyone! Let’s create a simple effect that resembles a waterfall. Something like this can be useful in many 2D games, and it won’t be too computationally demanding. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/fgr8cGgsEy
Let’s code a simple effect that simulates looking at a scene through ribbed glass, also known as fluted glass. It’s a simple algorithm based on a combination of a few basic principles. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/hiuTJJkOVg
It’s time to create something in 2D again and since simulating old devices can be very useful in games, we’ll take a look at a shader that mimics the behavior of a low-quality analog screen. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/FedxrMw5ag
Hello, everyone! In this video, I will demonstrate how we can cut any 3D object into irregular fragments and then use them to simulate an explosion, for example, in a space shooter. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/Cj0uT8b6AP
Hello, everyone! Last time, we created a fairly interesting fire effect that works well in 2D games. This time, we’ll try transforming it into a 3D shader. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/wlSehzjxmg
Hi everyone! We’ve already created several 2D fire effects here and even one or two 3D ones. This time we’ll return to two dimensions and show how to make a slightly different kind of fire. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/Gc6qhiWkvu
Hi everyone! We have another effect on the agenda whose code fits on a single line. This time it will be a simple edge detection which we can also use as an original way to fade out a scene. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/mh6LP000IU
Hi everyone! We’ve already covered several shaders that simulate fog, but they were mostly side effects. This time, we’ll finally create a true fog shader. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/31JiRxrjCl
Hi everyone! Let’s continue programming shaders whose code fits on a single line. This time, we’ll create an effect called dithering, rendering an image using a limited color palette. #Godot#Godot4#GodotEngine#GodotTips#shaders#devlog#indiedev
https://t.co/hHpbVZId2L