How far can you go? ๐ฅ Your survival road trip starts here.
๐ข Follow for news, gameplay and player stories. Joins us!
โ developed by @TactyStudio
@RollersonSteven Controller support is already in the game. If it does not work, disable Steam Input and reset your controls. Still stuck? Report it in-game with your controller model
@DBHGame Picture this: A raw, uncompromised post-apocalyptic road trip through an organic, changing world built for true gearheads. No corporate checklists, no hand-holding tutorialsโjust a man, his analog steering wheel, and a roaring V8 cruiser built piece-by-piece from the asphalt up.
The world is entirely broken, but the game deliberately refuses to spoon-feed you why. The environmental storytelling does the heavy lifting. You take a fork in the highway and plunge into a cracked, salt-crusted canyon that you slowly identify as "where the ocean once was"โuntil your headlights reflect off a rusted nuclear sub sitting in the mud, with the road tunneling straight through its hollow hull.
Take a different path, and you hit the eerie, tense silence of zombie-infected dead ends in random rural towns that once used to be alive and beautiful, now turned into tactical meat-grinders where you fight to barricade your car doors. Step out to scavenge for scrap metal, and you encounter the psychological horror of the "Emu Stare"โhighly intelligent, predatory killer Emus that track your movement from the shadows, blending deceptive innocence with relentless, aggressive survival instincts.
We don't need automated UE5 tech gimmicks that melt mid-range hardware. We need a lightweight, hyper-optimized engine that runs beautifully on a toaster but delivers deep, uncompromised rigid-body physics. Where weight distribution matters, and your physical dashboard tilts dynamically when your tires grip the dirt. Where you can weld ancient Bronze Age warfare armor and iron spikes directly onto the bumper of a fictional Aussie Falcon Hardtop or an industrial Road Train.
Give us the ultimate split in the road: either an authentic, sprawling Australian map tracking from the scorched Red Centre out to lush, green coastal forestsโor an endless, procedurally branching highway where the biomes and survival demands violently shift depending on which exit ramp you chose. Bring back the raw, high-stakes adrenaline of old-school couch gaming. Please, the fans, ignore the corporate consultants, and let us build the ultimate wasteland interceptor. Nobody has yet done that. You don't have to pay for the Mad Max label, and the Post-Apocalypse can't be copyrighted. Be the first, be a legend!