Amable recordatorio:
Wiki en español Suite 240p
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Introduccion a MD Fourier
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Sus comentarios son bienvenidos
#STARWARS TRILOGY on Dreamcast 🚨**
Yes! Fans can now play this legendary **Model 3 arcade classic**, fully ported to the #Dreamcast ! 🤝🔥
Created by:Toastedgreedo
So, what do you think... does it hold up?😳🔥
Video complete:
https://t.co/GX384YUYCj
Pilotwings 64 looks incredible on the Dreamcast! 🔥
The port is being developed by jnmartin84, based on the decomp (n64decomp/pw64).
What do you think? Check out our side-by-side comparison with the original N64 version: 👇🏻
https://t.co/awNxzi34h3
@SEGAkatana@CombyLaurent1
The second Scud Race Dreamcast technical demo from SET2, the predecessor to the Katana development kit, is finally available!
Two cars racing across a bridge to showcase the Dreamcast’s lighting effects.
Everything is available here:
https://t.co/HYQTLlaACn
We can accelerate Mario across the screen! We can run! We can skid! We can jump across a large gap. Heck - we can even swim!
How?
Let's find out!
New episode of Behind the Code...
https://t.co/YAKfIyHx62
ATTENTION HALO EXPERTS:
Halo: Dreamcast Evolved is a port of Halo: Combat Evolved to the Sega Dreamcast. The team is growing, and I'm looking for two volunteers: an ARTIST and a LORE MASTER.
ARTIST:
I need original box art for Halo: Dreamcast Evolved. It goes on a DVD-size case, with your artwork on the front instead of the Halo: CE Xbox art, and we'll make US, PAL and JPN versions of it. Here's why it matters: when YouTubers and press cover this port, they grab whatever cover they find online. Your art becomes the official one in our branding guidelines, so they use YOURS.
LORE MASTER:
OUTPOST is a Dreamcast-first mode with a brand new story, and I want you to own it. Tell the story you've always wanted to tell inside Halo canon. A provisional story exists you can work on top of. You write it, you shape it, and I build it into the game. If you've ever read a Halo novel and thought "I know where this should go", this is the seat.
WHAT YOU GET:
Playable builds before anyone else, so you can test your own work in the game and give feedback that lands. A seat on a team of legendary Dreamcast homebrew folks who have already joined this project. Your name in the credits.
HOW TO APPLY:
References matter. You should be vouched for by a well-known account in the Halo community, or be one yourself. If you know someone on another platform who fits and doesn't use X much, send them this. The best people for this often aren't here.
I have some very special news to share today involving the Sega Dreamcast's glorious little 8-bit companion memory card device: the Visual Memory Unit!
The first release of "Hollycast," a new fork of the popular Flycast DC emulator, has just dropped... and it boasts some EXTREMELY sexy, first-class integration with the DreamPotato VMU emulator!
Check out how seamlessly an emulated DC and VMU can now interop in this capture, featuring the Chao Garden from Sonic Adventure 2!
Be sure to follow the project on GitHub and support the devs for more updates! Download links can be found here, on the releases page:
https://t.co/6H4C8p6wIZ
💀💀De los antiguos camposantos a los desfiles monumentales: así ha cambiado nuestra manera de celebrar el #DiaDeMuertos 💀💀
Desde 1994, Aguascalientes celebra el Festival Cultural de Calaveras, cuyo tradicional desfile rinde homenaje a José Guadalupe Posada, hijo ilustre de esta tierra y creador de la célebre Calavera Garbancera. Esta celebración, que reúne comparsas, carros alegóricos, catrinas y figuras monumentales, antecedió a la película Spectre (2015), de James Bond, cuyas escenas iniciales mostraron un espectacular desfile de Día de Muertos en la Ciudad de México. La producción cinematográfica llevó esta imagen a millones de espectadores y contribuyó a inspirar el primer Gran Desfile de Día de Muertos capitalino, realizado en 2016.
Pero nuestras formas de recordar a quienes ya no están también han cambiado con el tiempo. Durante la época virreinal, los difuntos eran sepultados en las iglesias y sus cementerios atriales; posteriormente, por razones sanitarias y las transformaciones legales del siglo XIX, los panteones comenzaron a establecerse fuera de las ciudades. La conmemoración se trasladó también a esos espacios, donde las familias visitaban y adornaban las tumbas. En la actualidad, la cremación se ha convertido en una práctica cada vez más extendida, lo que también ha dado mayor relevancia a las ofrendas y los altares en nuestros hogares. Allí colocamos fotografías, alimentos, flores y objetos que nos recuerdan a quienes amamos. Los desfiles monumentales se suman a estas expresiones, pero, más allá del espectáculo, la esencia de esta tradición permanece: mantener vivo el recuerdo y reencontrarnos simbólicamente con nuestros seres queridos.
No more HaLOADING. 40 seconds down to 5 seconds? Yes. Thank you for your attention to this matter. Here's 3 more minutes of footage with upgraded Master Chief graphics, better framerates, and new areas. Oh and introducing... VMU Cortana!
❤️ Carla Padrón, primera voz de Shaina en #SaintSeiya, necesita apoyo para continuar su tratamiento contra el cáncer de mama. Tras 10 años de lucha, busca cubrir sus gastos médicos y seguir viendo crecer a su hija.
Si puedes ayudar o compartir: https://t.co/HnOFMa9Goh
Did you want 23 more minutes of Halo: Dreamcast Evolved? (Halo DCE for short) Because here it is. Not only with improved framerate... but improved graphics ON TOP!
Go ahead and go back and watch the old cutscene and see for yourself. Chief is looking particularly shiny with a visor that is comparable to the Xbox version. I treated his gold visor as the #1 hero asset. At only 104 vertices, I decided it was worth the 4x-16x tesselation with lightmap reflections that change based on the map--just like Xbox.
I added graphics options, boosted the visuals, and gained anywhere from 1.5-2x frame improvement in most places. I also added "Fidelity" option for people who like 10 fps but pretty visuals... still trying to find the right balance, so I swapped settings here and there. Here is another 23 minutes of improved footage. I also decided to use a community Halo 2 Cortana model for the cutscenes in this build, but I might actually just pull the real Halo 2 Cortana.
There is the "Performance" option that also keeps the game mostly running between 25-60 fps depending on what's going on, and although pared back quite a bit visually, it's there for people who prefer screaming fast input--for everyone else, I recommend starting at Performance and tweaking things to your liking. Personally, I find lightmap lighting (medium draw on CPU) and basic wall reflections (which are essentially free) to be quite nice to have on.
At the very beginning you can see my "Halo DCE Map Editor" I had developed that I use to lockdown LODs or hide/replace actors entirely. The hangar bay in the opening cutscene is particularly heavy on Dreamcast, so many assets were converted to card actors (2.5D representations) in the background to improve the framerate.
The map editor will come with the game later down the line when it's finished porting over so people can play around with it to their own liking.
New ports are popping up for the Sega Dreamcast all the time now, but this one is particularly exciting: Halo Combat Evolved. It's still a work in progress, but what we've seen looks great.
More info here: https://t.co/KYYNre3P1X
Here is 24 Minutes of Gameplay of Halo: Dreamcast Evolved on the Pillar of Autumn mission and a bit of Halo level exploration after showing the detail mapping in real-time.
Here is 24 Minutes of Gameplay of Halo: Dreamcast Evolved on the Pillar of Autumn mission and a bit of Halo level exploration after showing the detail mapping in real-time.
This is pretty awesome! This guy is disabled and using a USB4MAPLE adapter with eye tracking to play his Dreamcast! @TheDCJunkyard https://t.co/5cMfhLcOPm