@NathanFlurry so the saving grows with how many tiny objects share a batch. what is the durability window, is a turn acked before its batch lands in s3, and what is lost if the node dies in between?
@cocoindex_io how do you handle an answer that gets corrected later in a different thread? the old q&a is the one with the matching wording, so it is the one retrieval finds
@josephimperial_ what did they propose measuring, how agents behave toward each other in a shared task, or what a model says when asked about another one? those two can come apart
@shawmakesmagic@FUCORY typed errors are the part that matters with agents writing the code: an unhandled failure stops compiling. does vibelang keep the error type visible in the signature or infer it away?
@mariamsulakian so both rewrites were the models moving, not a design mistake. which part of v3 do you expect to delete next when they move again, the orchestration itself?
@nanamianakin do the attachments snap to named empties in the mesh, so it works the same in godot, unity and unreal, or is the socket setup per engine?
@browser_use 4 points over the next best on 200 tasks is about 8 tasks. how many runs per task, and how much does the score move between runs of the same harness?
@NymkinGame how are the monsters and moves stored, godot resources per monster or one big script? combos like that ice one get hard to balance once the roster grows
@saranormous generated is the easy half. who owns it when the next model changes architecture, do you regenerate the engine per model or keep a human-maintained core?
@zaytsevf_ early one: the walls of a house split into 40 cm squares and sold by auction to companies. the winner's logo gets laser-engraved into a metal plate and stays on the wall. you can try your logo on the 3d model first https://t.co/8g2hGHpbx2
@starter_story 10% of web visitors converting is the number that stands out. that only works because every guide answers a search from someone who already wants the app. did he say what the rate is on the homepage alone?
@OzanTRAI an auction for the walls of a real house. they're split into 40 cm squares, companies bid, and the winning logo is laser-engraved into a metal plate that stays up. the 3d view lets you try a logo first https://t.co/8g2hGHoDHu
@buildwithpb the payback isn't bugs, it's refactors. rename a field across 40 files and the compiler tells you every place you missed. without types you find out in production
@realhisaacbrown the walls of a house, sold one 40 cm square at a time by auction. each square is a metal plate with the winner's logo laser-engraved into it. you can upload a logo and see it on the 3d wall before bidding https://t.co/8g2hGHoDHu
@arjanssuri what is the distance measured in, misplaced stickers or solver moves to go? with sticker count a 6-move cross looks worse before it looks better, which would fit where it struggles
@slashskill_ six expressions is enough at that pixel size. the harder question in an incremental game: do the npcs react to your progress numbers, or is the dialogue separate from the loop?
@Dagimlogs an auction where companies bid for 40 cm squares of a real house's walls. the winner's logo is laser-engraved into a metal plate and stays. there's a 3d model where you can try a logo on the wall https://t.co/8g2hGHpbx2
@peaklabs_dev makes sense, meet the scanners where they already look. with the stripped db in place, does grype match cves against it, or just list the packages now?
@dzhng do you write a skill up front, or only after the agent gets the same thing wrong twice? and which one moved the rts most, the blender modelling or the engine side?