@KatDoes3D Close! Multiplied by range instead of bullet velocity.
You wouldn’t get the chance to account for velocity in dark and cramped winding corridors 👀
I agree! That’s why the current system in Dandelion traces through the front post when ADS so that weapons don’t need to be glued to the center of the screen.
It’s and experimental system that hasn’t been battle tested though so so it’s subject to change.
When gun sights in games don’t actually point to where your bullet goes, it defeats the purpose of having a sight in the first place.
It’s really important to prioritize accurate aiming. It’s not as fun otherwise.
@Displantfilms Thanks for the invite! I need to stick with Dandelion for as long as I can though, this is actually the third version and only one other has really been “completed”