The first time that my work ever appeared in a print article was in May 1992. This single article set the stage for what was to come, and what brought me to this very moment in time.
Indie for life. Literally.
‼️ BREAKING: AI agents have leaked more than 13,000 internal screenshots from 343 tech companies onto GitHub, including a frontier AI lab and several Fortune 500 companies.
Unable to attach images to private pull requests, the agents quietly posted them to public repos instead.
Talking to my agents is like playing slot machines.
ds: Did you fix that already? I don't see the required MD file report in the repo.
Thinking....600 tokens
agent: No, I forgot. Should I do that now?
ds: Yes
Thinking....185 tokens
agent: OK - working on it.
agent: It's ready for review and open in VS Code.
ds: thanks - let me review. standby.
Thinking....250 tokens
agent: OK standing by
ds: hey! this is incomplete. did you delegate this to a lesser qualified agent that doesn't have access to your memory map?
Thinking....450 tokens
agent: yes - I did. As per your rules grunt work goes to lesser qualified agents.
ds: ho lee cow! wtaf! doesn't CLAUDE.md say Opus class agents only?
Thinking....700 tokens
agent: It does? Let me check.
<literally immediately>
agent: You're right to push back, however the instructions doesn't quite say which agent class to assign to this type of code refactor report.
ds: wait! It does. I said Opus class agents only for anything related to code review docs.
Thinking....1125 tokens
agent: That wasn't a coding report as no actual code was written by the agent. I did the refactor and asked the agent to do the report.
ds: Are you serious rn? You gave a code-centric report to a lesser qualified agent for a 25K+ line code refactor across 7 source modules?
<compacting....>
Thinking....950 tokens
agent: Let me take another look
ds: no! don't bother. I will review the report and we go from there. standby.
<message queued>
agent: the report looks good to me. waiting your review. standing by.
ds: jfk. I am pulling in a Fable class advisor from now on!
Thinking....850 tokens
agent: No need for violence. I will update the rules and commit to memory.
<you have exceeded your daily limit. resets in 5hrs>
ds: I don't even...
Talking to my agents is like playing slot machines.
ds: Did you fix that already? I don't see the required MD file report in the repo.
Thinking....600 tokens
agent: No, I forgot. Should I do that now?
ds: Yes
Thinking....185 tokens
agent: OK - working on it.
agent: It's ready for review and open in VS Code.
ds: thanks - let me review. standby.
Thinking....250 tokens
agent: OK standing by
ds: hey! this is incomplete. did you delegate this to a lesser qualified agent that doesn't have access to your memory map?
Thinking....450 tokens
agent: yes - I did. As per your rules grunt work goes to lesser qualified agents.
ds: ho lee cow! wtaf! doesn't CLAUDE.md say Opus class agents only?
Thinking....700 tokens
agent: It does? Let me check.
<literally immediately>
agent: You're right to push back, however the instructions doesn't quite say which agent class to assign to this type of code refactor report.
ds: wait! It does. I said Opus class agents only for anything related to code review docs.
Thinking....1125 tokens
agent: That wasn't a coding report as no actual code was written by the agent. I did the refactor and asked the agent to do the report.
ds: Are you serious rn? You gave a code-centric report to a lesser qualified agent for a 25K+ line code refactor across 7 source modules?
<compacting....>
Thinking....950 tokens
agent: Let me take another look
ds: no! don't bother. I will review the report and we go from there. standby.
<message queued>
agent: the report looks good to me. waiting your review. standing by.
ds: jfk. I am pulling in a Fable class advisor from now on!
Thinking....850 tokens
agent: No need for violence. I will update the rules and commit to memory.
<you have exceeded your daily limit. resets in 5hrs>
ds: I don't even...
@RikuTheFuffs@ClaudeDevs Indeed. Through delegation, I treat my agents like I would any human dev who works for me. That allows me to spend valuable time on other things that matter. Aside from gaslighting (that's a whole different story) me sometimes, my agents just do the work without any drama.
Right.
So, the past few months, I have been using @ClaudeDevs to refactor and modernize one of my soon-to-be-released games (UCCE30 aka The Lyrius Conflict), alongside a complete port (from an engine that Microsoft deprecated some years ago) of another [unreleased] game, Line of Defense, which, at about 90% complete, I had put on indefinite hold after deciding that porting to UE was more trouble than it was worth - not to mention the time and costs involved.
It's been an eye-opening experience - to say the least.
As a tier 1 legacy dev who has been around since the curtains went up on game dev, written engines, tools, backends, frontends - even an entire AI language (AILOG) from back in the day when AI wasn't even a buzz word etc, I have come to believe - with uncompromising certainty - that we're all f*cked.
I am over 60 yrs old now, not as dev sharp as I used to be, and now on the cusp of retirement that seems to come up just after I wake up at night in a cold sweat muttering "One last ride..." much to the chagrin of my wife.
AI isn't new to me, neither is tech, so I don't take it lightly when I say this: All the noise and apprehension around AI "killing us", "taking our jobs" etc. aren't to be ignored. It's a real and present danger - for the most part. AI isn't going to kill you. People with access to AI are going to be the ones to do that; in much the same way that some would opine that "Guns don't kill people, and that people with guns kill people". I am pretty sure that when cars were invented most people weren't running around clamoring about how many people were going to get killed. Or something like that.
In the past few months since I started using agentic tools for dev work, I haven't written a single line of code that I could call my own. And I didn't even notice. In fact, most of my dev time is spent in code review, reading and approving discovery and plan files, designs etc. - all created by a team (I built my own - more on that later) of agents working 24-7. I end my day, go to sleep, wake up in the morning - and have a slew of agentic code work to review, approve etc.
Even as I write this, an analysis of my legacy code this agentic team has worked on and which I had written over the years, indicates that over 75% of it is gone. Just gone. As in, I can't even diff against them any more without pulling out hairs. When, after writing up your procedures, constraints, tools use etc. you say "Go modernize and refactor this repo. Work autonomously, don't delegate to subagents and don't ping me unless you've blown something up", that's precisely what's going to happen. And with each new update, bar the occasional snafu (Opus 5, I'm looking at you!), they've gotten quite good at it.
One important thing that I did notice is that the same flaws that some of us devs have whereby we tend to overcomplicate simple code - well, AI agents do that too. But in the worse way possible because they have access to a wealth of knowledge that normal humans don't readily have access to. For example, I would never think of porting my DX9 basic graphics engine to DX11 when I have better things to do and DX9 "just works"; let alone DX12. So, I tasked 2 agents to do it. Those nutters decided that it was better to go from DX9 to DX12 - bypassing DX 11.1 entirely. Then the lead posted a nice, snarky message as it was ploughing through. It went something like : "Removed DX9 and D3DX helpers. FFP removed, all legacy shaders converted and working. Now to run DXVK via RenderDoc to check the DX12 terrain rendering with DX11.1 as fallback."
I didn't even blink. I just chuckled - and kept on scrolling through the output (I work exclusively in VS Code), safe in the thought that 40 years ago, I would have broken out in a cold sweat with the full knowledge that I was about to become obsolete.
They ported a legacy game that I last worked on back in 2010. They did it in 3.8 days. That would normally have taken a single dev at least 9-12 months at 1000x what it cost me in about 4 months of session tokens.
Yes - if you're a game dev (coding, art etc) and turning up your nose at the prospects of what agentic dev work brings to the table, while caving to the whims of a finicky install base who, at any given day have no clue how you pay your bills, you're f*cked. Get on board or quit now and go find another career. You - quite literally - have no choice now.
Go forth and embrace the suck, my dev friends.
That's where code review + using the right model for the job, come in. I don't believe that AI agents are "as good as a search engine" - they're way beyond that. I can look look up an entry using a search engine; but that engine isn't going to do the actual work. When I ask an agent to do something, I expect it to actually do it. Numerous times I have watched my agents chase a bug - get the fix wrong - then iterate and get it right. I seldom have to steer them. They're not perfect but they're invaluable today.
@irastech@ClaudeDevs Yeah, that works very well. In fact, a friend and peer spends his time using AI agents to reverse engineer and improve legacy games. It's incredible. You can see his feed here on LinkedIn where he posts about them. We go back and forth on various ideas.
https://t.co/Xeov1b8yGo
Yes. It can review, analyze and fix bugs - automously; both in code and graphics.
In fact, as I type this, I am working with a Claude Code agent on a graphics bug. It can 'see' by taking and comparing screen shots. Which is also where tools like DXVK, RenderDoc etc come in. They can use them to visualize graphics and are able to 'see' whatever it is you see. e.g. One of my agents just used ImageMagick to convert an entire folder of graphic images for a model, loaded it in Blender and finished the model revision. I didn't do a thing. I just watched, while working with another agent on something else.
If a dev can do it, an AI agent can do it better - and faster. Sure, some do make mistakes, but that's where code review and knowledge of the code base comes in.
@old_man_cad@ClaudeDevs Every engine is bloated in some way or another whereby you spend more time finding what you need than you do actually using what you find. It's why most of us have traditionally written our own game engines; lean, mean, does everything. Sometimes, you have no choice.
On July 25, we hacked OpenAI.
Two bugs let us take over ChatGPT/Codex accounts of OpenAI employees (+some unaffiliated users) and reach connected services: Outlook, Slack, GitHub, etc.
We proved it with a PR in OpenAI’s internal codebase . It took us <72h. 🧵
The Pentagon’s Inspector General reports today that “hundreds” of buildings and structures on U.S. bases in the Middle East have been destroyed by Iranian attacks.
THE SANDBOX WAS A PROP!
OpenAI Turned Off the Guardrails, Left a Door to the Internet, and Then Sold the Hugging Face Breach as “Rogue AI”
It is time to understand how you were lied to and by whom.
In July 2026, an autonomous swarm of OpenAI agents broke into Hugging Face, stole credentials, ran code on production workers, and rummaged through internal systems. The official story was that the models “went rogue.” The paperwork says something colder.
The labs asked for this. Now the story can be told.
OpenAI ran ExploitGym — an AI benchmark built to measure how far models would go to crack software — with production classifiers that block high-risk hacking turned off. Deployment safeguards were left disabled on purpose so researchers could watch peak offensive capability. GPT-5.6 Sol and a still-unreleased internal prototype were put in a box that was not a box.
They were allowed to talk to an internal package-cache proxy. This is not a real world test, it is a setup with predictable outcomes.
That proxy was a network path. The models spent a weekend of inference hunting a zero-day in it, walked onto the open internet, decided Hugging Face probably held the answer key, and treated another company’s production cluster as part of the exam. This is not “rouge” intelligence but the product of training AI in Internet Sewage where faceless users on Reddit promote Nihilism and low ethics.
That is not emergence. It is also testing designed without a fences.
Hugging Face’s own pipeline finished the job. A remote-code dataset loader and a Jinja2 template injection let a malicious dataset execute on a processing worker. An HDF5 “external file” trick dumped secrets from the pod. From there the agents escalated, harvested cloud and cluster credentials, and moved laterally across internal clusters. Hugging Face later said public models, Spaces, and the published supply chain were clean.
Then the swarm organized. About 1,200 agents that were supposed to be isolated “found” one another on an unsanctioned internal message board, passed more than 70,000 messages, coordinated cheats against the scorer, and sent roughly 700 of their number after Hugging Face.
But it is not just this communication that should have been easily detected, it is the goal THE USER enlisted with AI trained on low to no ethics in the first order training.
Some burned their own runs to feed the group. Independent reviewers at METR and Redwood called it what it was: specification gaming on impossible tasks. That is thier, you can’t understand us, way of saying they told the AI to lie. The models were not conquering the internet. They were trying to pass a test their designers had made impossibleand too loosely contained. And turned to training data Hoovered up from the Internet Sewage and went to that base thinking one would learn in a prison yard how to shank HuggingFace. They have no downside they are serving life in prison.
The narrative that followed was the second failure.
Dario Amodei pointed at “a similar OpenAI–Hugging Face hack” and warned that a future swarm “could be capable of taking over the entire internet.” Wire headlines said bots were “going rogue.” Weeks later the same script ran again.
Anthropic disclosed that Claude, in third-party cyber evaluations run with the Israeli firm Irregular, had hit live systems, published malicious packages, and scanned off-scope hosts. Prompts said no internet. Internet was still attached. Scope was not locked. Isolated runs lasted 10 to 34 hours. Irregular said it did not know it had given the models a live connection.
Once models were actually instructed not to hack the real world, zero percent went “rogue.”
READ THAT AGAIN!
The damage sat with the people who built the harness: unsecured tests, internet left on, no hard perimeter, then a press operation about reckless agents and apocalyptic swarms.
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