08.03.2026 ver. Battle Change List for all characters has now been published on Buckler's Boot Camp!
Server maintenance will take place at the time below and is expected to last around 4 hours.
August 2 at 8PM PDT
August 3 at 3AM GMT
▼ Battle Change List ▼
https://t.co/g0XxAe69zk
Yeah I’m never playing this dog shit game again LOL what a hilariously bad direction they’ve pushed it into. The freestyle changes are great, and then every other change looks genuinely awful.
No changes to fury or super assists is hilarious.
patch 1.2.5 drops july 23 with adjustments to ahri, freestyle, and juggernaut to shake up the meta, as well as sick new skins.
read patch notes for all the details: https://t.co/1GREa6lDof
Knowing when to just go apeshit is a fun thing in fighting games, and is silly when it happens once in a while, but literally every game of SF6 is the zoo. I want to make someone cry for trying to do Kim’s DR in neutral
I wanted the Hollowslayer GS so badly in release Elden Ring… I can’t believe I haven’t seen this until now, I didn’t know the switch version had a release date.
Knight GS R1s and Claymore poking attacks on R2/crouch R1, please….
I would rather play people who are high/grand master for 80% of the time I play, rather than 33% under 1600, 33% at my skill level, 33% person who has won EVO
I was at 1695 with Viper last week and then I matched against snake eyez??? 300+ MR above me. Continued to lose the next 4 sets after him and turned off the game lol
With a higher MR, your expectation is that you will on average fight people of similar or lower MR. As a mid/low MR, you should expect that you will be matched against more similarly skilled opponents, but in reality you fight every skill bracket almost at random it feels like
It’s truly over for me now, I can just tell. I can accept that the character looks cool but the universal mechanics are so overbearing all I can think about is how boring it is going to be fighting against her. This game is not for me anymore
Last thing I’ll say is that I know the game will NEVER figure out how to adjust assists so they’re less obstructive to the overall feel of the game. It’s baked in, and assists will destroy consistency because of their tangibility and the fact they linger for so fucking long
Last but not least, fury and super assists are two of the worst and most frustrating comeback mechanics in a fighting game. Actually laughable. There is never a “choice” of how to use burst in 2XKO, since you will be able to burst and fury in every single round.
Genuinely baffled with how bad this 2XKO patch is. Enjoyment of the game has decreased dramatically for me as everything has gotten slower, sluggish, and more straightforward. I don’t want to say it, but it’s really starting to to rip off its mask and reveal its GG Strive DNA
Pretty much decided I’m done with 2XKO for now. I’ve played maybe 4-5 times over the last week, and regardless of how “well” I’m doing, I feel like the path to improvement is laid with accepting a gameplan that is completely unfun and restrictive for me