That minimap in the lower left corner is the actual world map. Imagine Google Maps + Need For Speed. https://t.co/6yJ9euKU7t early access is coming soon. Drive anywhere on the planet @120 FPS in the browser
#threeJS#webgl#indiedev#gamedev#indiegame
Another deployment is done. There's a cool new flag at the end of the race. Similar but different. No one ever complained about the headlights but now they are improved.
No more waiting for GTA VI! Now you can drive and race anywhere in the world, directly in the browser, instantly and for free https://t.co/2Zwyv0DEv9
It's been a while since the last update because there are so many new features that I'm getting lost:
- Now you can play on your phone!
- The above is thanks to tens of performance upgrades that made seamless world loading almost jank free
- True infinite mode - You can now drive for thousands of kilometers thanks to the new dynamically shifting origin
- Automatic low-spec mode - devices with just 8GB RAM are now mostly supported
- Grass! It flattens under your car's wheels
- Cool new minimap with a custom Tactical Dark style matching the game's look and feel
- Multiple camera modes
- There's more but that's enough text for this update
#threejs #webgl #racing
@rlas2510 Just deployed a new version including two fixes. This and max zoom out, at least in the main map. Or is it important to have great zoom out in the minimap?
Thanks for your feedback Rlas, you're always helping a lot!
An old issue might be back, or it's a new one as there are a ton of RAM-optimizing changes, I'll look into this.
When it comes to the minimap that's a trade off of the new pure-GPU minimap. There are no more DOM elements rendered on top of the main rendering context during the gameplay for maximum performance. Perhaps logging the coords in the chat window on click will be enough?
@rlas2510 Ok I've limited the zoom out too much. There were issues with getting in the car so for now I short circuited it, parachuting in will need a separate button.
My control panel says people circled The Earth 4 times in https://t.co/2Zwyv0DEv9! 162 thousand kilometers!
This is counted only in the recent week or so since driving statistics are the newest feature. Now you can see how much you've travelled, how much of this was off road and on foot.
I still have to piece together how many times our planet was actually circled from the old data before the detailed records began i.e. sessions started * average driving length * game stability(initially it was poor)
@Kfidofjrke72yg Is it running at 1.2Ghz? This is more of a browsing device than for gaming but I'm still thinking about adding an ultra low spec mode with no textures that such Chromebooks would require for any level of playability