@Skarrow9 But Skarrow, you enjoy aspects of something. That makes you a shill. You need to shit on every single line of code and watch the devs through the windows in order to be nuanced
@GazingTrando@UESP_net Well, I know Bethesda unionized, which is technically a separate subsidiary of Zenimax, so I’m not sure whether Zenimax Online also unionized
@Aztecross The seasonal loop and the introduction of crafting made me quit. Loved Witch Queen, but hated crafting, and the last time I seriously played the game was in Plunder. Seasons were too repetitive and the one fun thing for me was chasing loot, which basically died with crafting
@UESP_net I’m taking that as them saying they didn’t make it with modders in mind, like other Bethesda games. Mods are probably possible since they say to uninstall them
@UESP_net As much as I’ll miss them, the voices will all be redone. Objectively they should, but the awkwardness of every line delivery makes it what it is
@Skarrow9@Ziegler_Dev I think the issue with a social space would be the fact that there are defined characters. In the tower you’re your guardian, and you see everyone else’s guardian. They probably don’t want you to be glitch walking around with 80 other glitches in a social space.
@GamesRadar Arena -> Daggerfall: 2 year gap
Daggerfall -> Morrowind: 6 year gap
Morrowind -> Oblivion: 4 year gap
Oblivion -> Skyrim: 5 year gap
Skyrim -> Now: 13 years
Wouldn’t be surprised if the time between Skyrim and TES VI exceeds the sum of all the previous game wait times