So, I'm thinking about adding H3VR reloads at the end of each trivia post on the applicable gun (If any.)
Would you guys like to see this, or should they be their own posts?
(The 40mm grenade spins upon firing, despite it supposing to shoot straight.)
- The damage output in HLSource was increased to 8, rather than Half Life's 5 damage.
- NPCs regularly fire in bursts, except when rappelling down.
- Grenades fired from the M203 are comparable to the grenades in Quake.
- The HUD icon for the MP5 is missing its magazine, and the barrel, handguard, and front sight, for example, look similar to an M4/M203 combo.
+ The model lacks a charging handle. No HK slap here.
- The M203 can't be effectively used in real life, due to it's missing a trigger mechanism, we don't see the grenade being reloaded, and the shell seems to be intact with the rest of the projectile.
@IStewpit This is true, instead, it happens when Graves fires his gun in one of the Depot sequences, as per the wiki. I'm not the most confident in this specifically, though.
+ The 1911 .45 has 7 rounds in Singleplayer, but 8 in Multiplayer.
+ In "Safehouse," Price uses this pistol to execute Al-Asad. Instead of the regular firing sound, it's instead using the Desert Eagle's gunshot sound.
- Manufacturing details can be found on the 1911 .45, such as:
> "M 1911 U.S. GOVERNMENT CAL .45", located on the left side of the pistol's slide.
> "CAL.45 ACP" is on the shell ejection port.
> "No̱ 153280" can be found on the right side of the pistol, above the trigger.
- When using the PDW akimbo, only the muzzle on the right hand gun can be seen from first person.
- Using extended mags change the ammo counter to the one that LMGs use.
- In major installments, the P90 has a laser emitter on the side of the gun. It's purely cosmetic.
- The side of the magazine reads "Made by Infinity OC 1130".
- In "Loose Ends," there's a P90 with a silencer and a Red Dot sight that can be picked up, however the pickup text says "P90 silenced".
(1/2)
- Ingame, the rifle shares ammo with the G3SG1 and Schmidt Scout, despite the AK-47 using different calibers than the latter. (7.62x39mm M43 VS .62x51mm NATO)
- The model used in CS:GO is reused from L4D2's AKMN, albeit with new textures and animations, without the flashlight.
- In "Deleted Scenes", the AK-47 model used by the enemies doesn't appear to have a buttstock.
- All but one of the CS games, Terrorists will have the gun held on the hip while standing, and shouldered when crouching. CT, however, always holds it against the shoulder. (1/?)
- If the game's language is set to French or German, the gun's name will change to "Benelli M4" or just "M4", respectively.
- The BradyGames guide has a typo, where the gun is listed as an "M14".
+ The shotgun returns in MWII under the moniker "Expedite 12"
So, I'm thinking about adding H3VR reloads at the end of each trivia post on the applicable gun (If any.)
Would you guys like to see this, or should they be their own posts?
- In CoD4, the translucent magazine will always appear full, no matter how many rounds have been used. This has also been changed in MWR, to more accurately represent the remaining rounds in the magazine.
- When equipped with the grenade launcher, the empty reload sound is off.
"No Fighting in the War Room." In these missions, he uses an M4A1 or W1200.
- The fire select is set to semi automatic in CoD4, despite being fully automatic. This has been changed in MWR, having the fire select set to full auto.
(2/3)
Reposts from this account are getting pretty quick, so I'll pick out a few of my favorite guns from them.
- Gaz's signature weapon is the G36C with a Reflex Sight. The only missions where he doesn't use one are as follows; "Blackout", "Crew Expendable" and
(1/?)
Now. Time for the update, where I've been, what's going on.
It's been a few months. Definitely a longer hiatus than I'd like. I started working, and currently saving up for.. whatever it is that I need, really.
I have a decent amount of downtime on my hands in between-