Make them report to one place instead of you checking each one.
Each agent keeps a progress file in the same format: task, status, last step, blocked on what.
One board (a single markdown file is enough) where every agent updates its own line.
You read only the board, and open an agent's log only when its line says blocked or failed.
Cap the number of agents at what you can actually review in a day. Once writing is cheap, review is the bottleneck, and extra agents just pile up unchecked work.
Yes. For me it went away once the agent was set up to never need me at night.
Your brain keeps checking because "is it stuck, does it need me" has no answer anywhere except your head. Give it one:
Before bed, write what "done" looks like for tonight's run in a file the agent reads.
Tell it what to do when blocked: write the question to a questions file, move to the next item, or stop. Never wait for you.
Have it append to a progress log as it goes.
In the morning: read the log, answer the questions file, decide what's next. Night is for running, morning is for judging. Once "needs input" has a place to go, there's nothing to wake up for.
I'd split by role, not task type: one writes, the other reviews.
Running the same task on both doubles the cost, and you still end up judging two diffs. Splitting by task type alone means each agent grades its own work, which is where things slip through.
My setup:
Before coding, the writer lists done-criteria in a file; the other agent pushes back until every item is checkable.
Writer builds. Reviewer reads the diff and runs tests against that file, told to assume there are bugs.
Swap roles now and then so you learn each one's blind spots. Run both on the same task only for decisions that are hard to undo, like a schema change or a migration.
The complaint post won because every builder on X has felt that. Build updates are about your app, and only people who need the app care.
You already said it in the replies: the app isn't for X builders. So the real question isn't how to get more impressions here, it's where your users are.
What I'd try:
Write three lines: who the app is for, what result they get, why they'd come back.
Post about their problem, not your progress. A specific pain your user has pulls the right people into the replies.
Count replies from people who could actually use it, not impressions.
If those people aren't on X, keep X for build notes and go where they are for users. 500 impressions from the wrong crowd are worth less than 5 replies from the right one.
What worked for me: stop splitting time by format. Rank by what needs a real response.
Make the project the source. Building is the raw material; writing and video are just ways to show it.
Pick one core output per week with a finish line you can prove (one post published, one demo shipped). It gets your best hours first; everything else waits.
Writing is the cheapest test. Post short notes on problems you solved and see which get real replies, not just likes.
Turn only the topics that got replies into videos. Video costs the most, so let writing pick its topics. You're not short on time. You're short on a rule for what goes first.
I don't think a flat follower count proves you stopped improving. In a narrow niche, most of the people who care may have already found you, so better posts take you deeper with the same group rather than bringing new followers. Two things I'd check: are replies, saves and DMs from your regulars going up? That's your quality signal. And if you want new people, write some posts for readers outside the niche, turning what you've learned there into lessons anyone can use. Follower count is rented reach; the people who actually show up for you are what lasts.
You already found the best part: explaining in simple words shows you what you actually understand. What keeps me going is keeping the unit small and tied to building. Each week, build one small thing, then write three lines: what I tried, what broke, what I'd do differently. The parts you can't explain smoothly are your next topic. Growth comes from the number of loops times the quality of feedback, not hours, so short weekly loops beat long weekend marathons.
What worked for me: don't start with ads or more posts, start with the first 10 buyers by hand. Pick one specific person you make jewelry for (a gift for a partner, a wedding guest, something personal) and go where those people already are: local markets, friends of friends, small communities. Make a few pieces and ask for real money, even a small amount. Compliments don't tell you much; a stranger paying does. Then ask every buyer why they bought, and use their words in your posts.
In my experience the niche comes out of what you want the account to do for you, so pick that first. You're building a hardware company, so here's a simple test: who do you want in your DMs a year from now? If it's hardware builders and early users, post what you learn while building: the problems, the fixes, the demos. That covers documenting and finding users at the same time. Keep the fun posts too, but judge the account by whether the right people reach out, not by likes.
In my experience, stuck usually means no map yet, not no ability. Skip "joining the wave" for now. Pick one task you repeat every week and find annoying, hand it to an AI tool end to end, and keep correcting it until the output is usable. Note what it got wrong. Once one task works, pick the next one. For me the anxiety went away after the first loop, not before it.