Our very first announcement trailer for Sackboy: Uproar Takeover!
This trailer was so early practically everything shown was so early it was all redone or reworked. Take a look into a even earlier version of SUT where at some point we wanted to include an umbrella power up.#LBP3
Even tho I dont create in LittleBigPlanet like I used to, it feels nice to have a team pick on official , beacon, and bonsai. Its like I still got it right? 😂 just dont make my comp Steven big guns 👀😅 still slowly creating after so much
New adventures are blooming in DELTARUNE Chapter 5, coming to Nintendo Switch 2 and Nintendo Switch on June 24 as a free update! #NintendoDirect@UnderTale
@wheeliethebin@ChaomasterZ@troydatuffest@OpenAI No not even like almost every good thing they did you just acted like it was enough or they didn’t do it. You cant criticize a company but turn a blind eye to their good decisions. Its just mindless Sega hate at the end of the day they’re still feeding their fans. 💚🫡
Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku.
“We used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.”
SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm.
#SEGA #CrazyTaxi
Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku.
“We used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.”
SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm.
#SEGA #CrazyTaxi