In this era of artificial intelligence, it is becoming urgent to distinguish human art from what machines produce. There is an ontological difference, even before an aesthetic one, between art and what a machine can generate through statistical calculation based on millions of images created by others. Algorithms lack the spark of humanity. For this reason, the Church wishes to renew an alliance with artists and cultural institutions to safeguard our humanity.
i've said this before but i think the huge speedrunning boom around the 2020's really ruined people's perception of how normal people play minecraft.
nowadays every feature MUST be useful to beat the game, and if it's not people disregard it as useless. mf it's a sandbox game
Tengo una teoría:
El Warden era un ser colorido ,pero al llegar al Overworld y darse cuenta que la gasolina está a 2€ se volvió agresivo y corrompió en la oscuridad quedándose ciego y totalmente LOCO
MINECRAFT'S. A. SANDBOX. GAME.
You don't need even more added progression. "Beating the game" isn't really a point of Minecraft, it's to EXPLORE and BUILD and BE CREATIVE. Its a survival SANDBOX game. SAND. BOX.
i think those who favor MCSM and despise Dungeons are genuinely blind by nostalgia. cuz both games are way different from the og, but somehow people are more fond of mcsm cuz it was the first spin-off or something
s1 should've been All about the wither storm, then s2 could be abt the adventures with the different worlds/portals. then maybe s3 was the admin stuff. imo its better structured like that
Minecraft Story Mode s1 was Alright at best, episodes 1-4 especially. the rest was meh, maybe not the mcyt ep. obv the wither storm was the best part of mcsm and i think Ivor and Sorrenwere the more interesting characters
as for s2, it was actually pretty solid