@MaximumADHD Does this "require the same module" design lead to more of your server code being exposed to the client (making it easier for bad actors to scrape things the would otherwise never leave the server)?
@PineCrumbRBXL @MrChickenRocket Yeah they still have limits, but I have been able to work around. I use 4 meshes for main terrain, 1 for low LOD terrain, and 1 for water. Don't hit any memory issues.
I just got @MrChickenRocket's animated water working with my editable mesh world. It looks amazing. It was super easy to apply to my ocean waves.
#Roblox#RobloxDev
Spent some time in the Smoky Mountains recently, I noticed that distant mountains in real life have a blue tint. Decided to change my fog color, I think it is better than the grey, but not sure how dark to go...
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@MightyDev05 @MrChickenRocket It is nothing complex, just an editable mesh with uniform grid of points and a height map applied. Have to use 4 meshes to get a decent point density but still fit in all the memory restrictions.
Anyone else notice that the watch window in Roblox Studio does not handle large tables... like at all... Completely locked up studio trying to expand one.
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