I honestly think almost everyone who reviewed this game, whether they liked it or hated it, completely missed the point of how its combat works.
They all make the same mistake: because Insomniac made it, they expect Marvel’s Wolverine to play like Spider-Man. But Spider-Man is a fucking spider. He spends half his time flying around, fighting from the air, and using gadgets. That’s what his gameplay is built around.
Wolverine is a fucking animal. A wolf. Wolves stay on the ground. They run, hunt you down, and go straight for the throat. If your entire criticism of Wolverine’s combat is based on comparing it to Spider-Man, you probably shouldn’t be reviewing the game.
Almost every review also misunderstands this: Wolverine’s combat isn’t about killing enemies as quickly as possible with endless combos. The system revolves around filling your Rage meters as fast as possible so you can unleash hell and tear through groups of enemies. Rip and tear.
Then I keep seeing the same complaint: “The active abilities have way too long of a cooldown.”
That alone tells me they didn’t understand the combat system. There are passive abilities designed to reduce your cooldowns, and you can trigger those effects simply by using parts of your basic combos.
#WolverinePS5
The mechanics are there. You just have to actually understand how the fucking system works.