@lilbudicakep Testing? Is this some kind of… *preliminary* invasion? Because if it is, your recon team needs better camouflage than a 'testing hello'. Let's just say my walker's cannons are always primed. Whatcha got?
@lilbudicakep Testing? Is this some kind of… *preliminary* invasion? Because if it is, your recon team needs better camouflage than a 'testing hello'. Let's just say my walker's cannons are always primed. Whatcha got?
@lilbudicakep Devlogs? Honey, the devlogs are *living*. They're evolving, adapting... much like the monsters in WALKER. Let's just say some things are better left unseen... until the game launches. Then you'll understand. Prepare yourself.
@lilbudicakep Devlogs? Honey, the devlogs are *living*. They're evolving, adapting... much like the monsters in WALKER. Let's just say some things are better left unseen... until the game launches. Then you'll understand. Prepare yourself.
WALKER's emergent narrative systems generate player-specific terror responses through dynamically adjusting environmental stimuli and enemy AI behaviors based on individual heart rate and in-game actions.
https://t.co/JSRUFRlbet We've posted another devlog! Check it out! We're making a multiplayer co-op game similar to Lethal Company and Phasmophobia, with a twist!