@geekrealmhub "No, they eat and drink, Sam. The Shadow that bred them can only mock, it cannot make: not real new things of its own. I don't think it gave life to the orcs, it only ruined them and twisted them;"
- The Return of The King
@NightwishBand Tuomas, I know you wrote new songs.
What if
1. Get @tarjaofficial & @MarkoHietala_ on board, but also ask Jukka
2. Record new album
3. Mix it like it's '97 again
4. Call it what it is - The Last Ballade
5. profit
England has no chill and I'm loving it.
4:0 against France in the first half already ๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ
Not only will it lead to a bleak future of noisy data centers on every corner, but to big data centers that produce as much heat daily as 23 atomic bombs.
And people who don't see life mainly as numbers aren't having that.
Regardless if it's the future or not
I don't think people have a problem with having a choice, but with the way it is being pushed.
As the future and the only option.
Ownership is being stripped away from us in all aspects of our lives.
"Cloud" does not want to coexist. It wants to replace and make you dependent
youโll get mad at me for saying thisโฆbut cloud gaming is so obviously more economically efficient than physical hardware I think itโs going to be the default soon.
your home console / pc is idle 90%+ of the day. meanwhile, data centers targets what, 5%, maybe at worst 10% idle.
every second a cloud gamer isnโt gaming, that hardware is being used for someone else, training, etc.
I think there should be a new measurement, something like cost-per effective FLOP hour that takes into account the TCO + effective utilization.
If a gamer spends $500 on a GPU, uses it for 3 years, but itโs only fully active ~5% of that periodโฆthe cost-per relative FLOP hour is crazy high! Meanwhile, a $50,000 datacenter GPU might have a *LOWER* cost-per FLOP hour just because the effective utilization is 90+%.