Order of % for doing more:
Surge 8-10%
Pain Res 10-12%
Turn Back 12-15%
Pop 15-20%
Overall will always hate regress as it casues game repetitiviness and kills build varierty.
All require chasing and a hook π
TBtC: requires TRAVERSING map to get 10%
PGtW: requires TRAVERSING map and KICKING to get 15%
PR: 0 traversing or kicking. Instant 20%
Pain Res is way too rewarding. The more base game mechanics you do the more percentage you get π€·ββοΈ
Dead by Daylight needs to either focus killing metas or bring in an incentive for use of perk variety. What's so fun about running into regress meta 9/10.
killers losing bloodlust over breaking a pallet/door is a bogus concept now considering pallets get to spawn within meters of each other for survivors. This would help non-mobile killers in chases.
#DeadbyDaylight
Quick Dead by Daylight take:
β’ Killers shouldn't lose bloodlust over breaking a pallet since so many are side by side now
β’ Trapper by default needs to spawn with at least half his traps & set them faster
β’ Locker placement rework to better aid Dredge, Huntress, & Trickster.
Now that a doggo has joined @DeadbyDaylight in the #DoomedCourse update, maybe now would be a good collab time for Crowley and his Hellhound with his line "Sickem boy!", and the Winchesters as survivors, obviously. ;)
#Supernatural#DeadbyDaylight
Cross-Progression is coming to Dead by Daylight on July 22nd, and weβve got you covered with everything you need to know about the anticipated feature.
Details and how-to π https://t.co/YdLc427Ach
F.A.Q. π https://t.co/a9P73ca0VN
I don't know if I'm tripping but is the visibility on the new map is beyond cooked without filters?
There is a survivor out in the open in this clip btw