Every inch of The Pergola is explorable. Having multiple isometric angles opens up the environment, revealing loot you'd completely miss if you couldn't turn the camera.
We wanted an enemy that makes you think twice about running through the brush, so we created the Twigsnapper. It's a heavy hitting miniboss that will stay buried until it hears you crunching on roots nearby.
A side-by-side look at the real flowers and fauna you can find onboard The Pergola: real life weeds and flowers found everywhere on the ship. We want the overgrowth to feel familiar, even when it's hundreds of years away from home.
A look at the guts of The Pergola in Dandelion Void.
The ship is dead, but the jungle creeping through its hallways is very much alive.
#DandelionVoid#IndieDev#GameDev
It's tempting to grab everything you see while scavenging the ruins of The Pergola.
The hard part? You can only carry so much.
The most organized scavengers will find a way to make it all fit, Tetris-style.
#dandelionvoid#survivalgame#cassettepunk
Game name: Dandelion Void
Type: Isometric Survival Sandbox
Inspired by: Project Zomboid, Real-World Botany, SPACE
Name of main character: What ever you want
I was already scared to go near the reactor ponds. They said the water absorbs the radiation, as long as it's properly maintained.
I don't trust it for a second. You ask me? Having nuclear reactors on this ship with pools of water to shield us is just asking for disaster.
The Twigsnapper isn't your average Dandelion Void enemy.
Unlike the green uproots that rely on camouflage, this threat waits right in plain sight.
Don't drop your guard it's basically a miniboss!
Read about it in the latest Dev Post here: https://t.co/mraJ1BMQt7
[ Special Edition! ] Cooperate, or Perish
Join us as we discuss what makes Manzanita Interactive different as a worker-owned and operated cooperative game studio.
https://t.co/GI84xObD1b
#gamedev
Friend of the game @MrAtomicDuck interviewed our game director Brian Ostrander! Watch to learn how Dandelion Void was born out of a layoff, why we love cleaning and boredom mechanics, and hear a healthy sidebar on "the enshittification of space travel"
https://t.co/KHLWtylnC9
Today we’re going to be showing off the evolution of our Root Whipper enemy, culminating in a brand-new model!
https://t.co/WkXDI2hHd1
#gamedev#gaming#space