@Game_Dev_Steve I agree that maybe an option to see defeated monsters could be acceptable. I do like that paying attention to where monsters were is also a skill. Maybe the best solution is to allow marking empty cells and add more markers (ie minotaur icon)
Dragonsweeper will now go into maintenance so only bug fixes and maybe a new stamp if there's an amazing idea.
It was made in about 6 weeks
It was played about 350k times so far
It was especially fun to balance it collaboratively with its best players
Let's make more games!
I'm looking for work!
I love technical challenges and got a deep artistic sense, enjoy stunning folks with visuals AND coding efficiently.
Worked on games, XR and immersive art, but especially interested in museum displays, music videos, science education.
DM me! Love to chat.
Roguelike minesweeper game mentioned here is called Dragonsweeper. Itโs made by a legend @danielben!
Itโs available for free on itch io (itโs a web version) so highly accessible! The trick is to carefully observe the board after you fail and spot the patterns!
Cc @ThePrimeagen
https://t.co/tINyhl0bKB
@rfleury since they are already in a position where they have more money than they know what to do with, why not try to maximize dev survival while they make mountains of money anyway